#FactCheck-AI-Altered Video Falsely Claims Indian Army Air Defence Officer Resigned Over ‘Operation Sindoor’
Executive Summary
A video of a soldier is being widely circulated on social media with the claim that an Indian Army Air Defence officer named Anurag Thakur resigned, alleging that soldiers martyred during “Operation Sindoor” were ignored by the government. However, research by the CyberPeace Research Wing found the claim to be false. The viral video has been manipulated with AI-generated audio and is being shared with a misleading narrative.
Claim:
Instagram users shared the clip claiming: “Indian Army Air Defence officer Anurag Thakur has resigned. He said the Government of India did not even acknowledge the deaths of soldiers.”

Fact Check:
The research began with keyword searches related to the alleged resignation of an “Indian Army Air Defence JCO Anurag Thakur.” No credible or reputed media report was found supporting such a claim. A reverse image search of a frame from the viral video led to the original footage posted by news agency ANI on its official X account on March 22, 2026. The original video runs for 1 minute and 42 seconds A comparison of both videos showed that in the viral clip, the soldier appears to be speaking in English, whereas in ANI’s authentic video, the same soldier is speaking in Hindi while addressing the media.

In the original video, shared by ANI from Bhuj, Gujarat, the JCO explained that on the morning of May 7, 2025, they learned that Indian armed forces had destroyed enemy terror launch pads, marking the beginning of “Operation Sindoor.” He said he motivated his unit and they were prepared to respond. He further stated that on May 8, an enemy drone heading toward a vital location was detected and shot down using minimal ammunition. Two more drones were sent the following day and were also neutralised. He added that “Operation Sindoor” demonstrated the capability of the Indian Army and Air Defence units.
ANI had also summarised the same remarks in English in its post, which further confirmed that the viral version had been tampered with. For additional verification, the audio from the viral clip was examined using AI-based detection tools. Hiya Deepfake Voice Detector flagged it as likely fake, while Resemble AI also identified the audio as manipulated.

Conclusion:
The viral video claiming that an Indian Army Air Defence JCO resigned over ignored martyrs of “Operation Sindoor” is false. The original footage has been altered and artificial AI-generated audio was added to create a misleading narrative.
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Introduction
In a business that historically operated in a landscape defined by probability and odds, India’s real-money gaming companies have taken their own legal bet, a gamble that may very well decide whether or not they survive. Play Games24x7, Junglee Games, Sachiko Gaming, and Head Digital Works were in front of India’s highest court on July 14, seeking review of an order that will ultimately decide the fate of these companies.
The Facts
The firms’ review petitions challenge the May 27 ruling in which the Supreme Court also upheld the constitutional legality of the 28% GST on online gaming, paving the way for over 1.5 trillion in back taxes. The petitions, prepared by the Lakshmikumaran & Sridharan law firm, “do not ask to set the entire case all over again” since a review is a technical process usually dealt with by the same bench of judges in their chambers when there’s an error on the record or genuinely fresh material before it before the case may potentially be referred for a new trial in open court if there is something significant in it.
The Genesis of the Legal Battle
To understand why gaming firms are pulling this lever, it helps to revisit what the Court actually decided in May. A bench of Justices J.B. Pardiwala and R. Mahadevan ruled that once a player stakes money on an uncertain outcome, the platform is supplying an "actionable claim" arising from betting and gambling under GST law. The long-cherished distinction between a "game of skill" and a "game of chance", which the industry had used for years to argue it wasn't really gambling, was declared irrelevant the moment cash entered the pot.
Just as consequentially, the Court rejected the industry's central financial argument: that GST should be calculated only on the platform's commission, or gross gaming revenue, rather than on the entire amount players deposit into a contest. The bench sided with tax authorities, ruling that the 28% levy applies to the full face value of every bet. It also found that 2023 amendments to GST law were merely "clarificatory", not the creation of a brand-new tax, a finding that opened the door to retrospective demands stretching back years, rather than only from October 2023 onwards, when the amendments took effect.
The practical fallout was severe. The ruling revived a ₹21,000 crore notice against Gameskraft that the Karnataka High Court had earlier quashed, and it validated roughly 91 show-cause notices issued industry-wide, with estimates of the total exposure ranging as high as ₹1.5–2.5 lakh crore, depending on the source. For context, that figure dwarfs the cumulative revenues several of these companies have ever earned.
The Arguments Now on the Table
The review petitions attack the judgement from several angles. Head Digital Works, the parent of gaming platform A23, argues the case raised substantial constitutional questions that should have gone to a larger Constitution Bench rather than a two-judge bench and that the ruling contains errors serious enough to warrant reconsideration. A recurring theme across the petitions is timing: the companies contend GST should be triggered only when winnings are actually paid out to players, not the moment an entry fee changes hands, and that treating the 2023 amendments as retrospective effectively taxes transactions under a legal framework that didn't yet exist when they occurred. They also argue the ruling creates an unfair mismatch, taxing online games more harshly than comparable offline activity, and in Head Digital Works' filing that the judgement glosses over the industry's long-standing constitutional protection for skill-based businesses under Article 19(1)(g).
A Sector Already on the Ropes
What makes this legal battle unusually high-stakes is that it isn't happening in isolation. In August 2025, Parliament passed the Promotion and Regulation of Online Gaming Act, banning all online real-money games nationwide regardless of whether they involve skill, chance, or a mix of both while carving out room for e-sports and social gaming. That law is itself under constitutional challenge, with hearings before a three-judge bench expected this year. So the same companies fighting a ₹1.5 trillion tax bill for games they used to run are simultaneously fighting for the right to run those games at all going forward. Add to this that GST on the relevant category of actionable claims was separately hiked to 40% in September 2025 as part of a broader rate overhaul, and it's clear the ground has shifted well beyond what the industry anticipated when this dispute began.
What Comes Next
The Supreme Court will first decide whether these petitions clear the threshold for review, a high bar by design, since courts are wary of turning review into a backdoor appeal. If the bench finds no fresh ground, the May 27 judgement becomes final, and companies will be left negotiating settlements, instalment plans, or insolvency proceedings against tax bills that, in several cases, exceed what they've ever earned. If the Court does find merit, it could reopen questions that reshape not just the gaming industry's tax liability but the constitutional line between what states can regulate as "betting and gambling" and what Parliament can tax as a national digital service.
Either way, the outcome will be watched well beyond the gaming world. Any digital business that collects money from users against an uncertain outcome from fantasy sports to prediction markets to certain fintech products has a stake in how the court defines "actionable claim" and how far a "clarificatory" amendment can legally reach into the past. Tax authorities, for their part, will be watching just as closely: a win here reinforces a template they've already begun applying to other sectors accused of restructuring around narrow tax definitions.
There's also an investor angle that tends to get lost in the legal jargon. Real-money gaming in India attracted billions of dollars in foreign investment over the past decade, built on the premise that skill-based games occupied a legitimate, constitutionally protected business category distinct from gambling. Between the May verdict and the PROGA ban, that premise has effectively collapsed within the space of a year. Whether or not the review petitions succeed, the episode is likely to be studied as a cautionary tale about regulatory and tax risk in India's digital economy, a reminder that a business model resting on a legal distinction is only as durable as a court's willingness to keep drawing that line.
Conclusion
The Supreme Court's decision will extend far beyond the gaming industry, shaping India's approach to digital taxation, regulatory certainty, and investor confidence. For now, the ball is back in the Supreme Court's hands, and the industry has staked its remaining legal capital on convincing the same bench that got it here to think again.
Sources
- Online gaming firms move Supreme Court seeking review of verdict upholding 28% GST levy — ANI News
- Promotion and Regulation of Online Gaming Act, 2025 — Wikipedia
- Anti-gambling act targets real-money gaming — Law.asia
- Behind the Ban: The Promotion and Regulation of Online Gaming Act, 2025 — Lexology
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Introduction
As the 2024 Diwali festive season approaches, netizens eagerly embrace the spirit of celebration with online shopping, gifting, and searching for the best festive deals on online platforms. Historical web data from India shows that netizens' online activity spikes at this time as people shop online to upgrade their homes, buy unique presents for loved ones and look for services and products to make their celebrations more joyful.
However, with the increase in online transactions and digital interactions, cybercriminals take advantage of the festive rush by enticing users with fake schemes, fake coupons offering freebies, fake offers of discounted jewellery, counterfeit product sales, festival lotteries, fake lucky draws and charity appeals, malicious websites and more. Cybercrimes, especially phishing attempts, also spike in proportion to user activity and shopping trends at this time.
Hence, it becomes important for all netizens to stay alert, making sure their personal information and financial data is protected and ensure that they exercise due care and caution before clicking on any suspicious links or offers. Additionally, brands and platforms also must make strong cybersecurity a top priority to safeguard their customers and build trust.
Diwali Season and Phishing Attempts
Last year's report from CloudSEK's research team noted an uptick in cyber threats during the Diwali period, where cybercriminals leveraged the festive mood to launch phishing, betting and crypto scams. The report revealed that phishing attempts target the e-commerce industries and seek to damage the image of reputable brands. An astounding 828 distinct domains devoted to phishing activities were found in the Facebook Ads Library by CloudSEK's investigators. The report also highlighted the use of typosquatting techniques to create phony-but-plausible domains that trick users into believing they are legitimate websites, by exploiting common typing errors or misspellings of popular domain names. As fraudsters are increasingly misusing AI and deepfake technologies to their advantage, we expect even more of these dangers to surface this year over the festive season.
CyberPeace Advisory
It is important that netizens exercise caution, especially during the festive period and follow cyber safety practices to avoid cybercrimes and phishing attempts. Some of the cyber hygiene best practices suggested by CyberPeace are as follows:
- Netizens must verify the sender’s email, address, and domain with the official site for the brand/ entity the sender claims to be affiliated with.
- Netizens must avoid clicking links received through email, messages or shared on social media and consider visiting the official website directly.
- Beware of urgent, time-sensitive offers pressuring immediate action.
- Spot phishing signs like spelling errors and suspicious URLs to avoid typosquatting tactics used by cybercriminals.
- Netizens must enable two-factor authentication (2FA) for an additional layer of security.
- Have authenticated antivirus software and malware detection software installed on your devices.
- Be wary of unsolicited festive deals, gifts and offers.
- Stay informed on common tactics used by cybercriminals to launch phishing attacks and recognise the red flags of any phishing attempts.
- To report cybercrimes, file a complaint at cybercrime.gov.in or helpline number 1930. You can also seek assistance from the CyberPeace helpline at +91 9570000066.
References
- https://www.outlookmoney.com/plan/financial-plan/this-diwali-beware-of-these-financial-scams
- https://www.businesstoday.in/technology/news/story/diwali-and-pooja-domains-being-exploited-by-online-scams-see-tips-to-help-you-stay-safe-405323-2023-11-10
- https://www.abplive.com/states/bihar/bihar-crime-news-15-cyber-fraud-arrested-in-nawada-before-diwali-2024-ann-2805088
- https://economictimes.indiatimes.com/tech/technology/phishing-you-a-happy-diwali-ai-advancements-pave-way-for-cybercriminals/articleshow/113966675.cms?from=mdr

Introduction
One of the biggest gaming populations in the world today is found in India. Every day, hundreds of millions of young Indians engage with streaming services, immersive digital content, mobile games and e-sports ecosystems. Yet, despite this massive scale of participation, India remains largely absent from the global conversation on original gaming intellectual property. Although the nation produces very few globally significant gaming worlds of its own, it consumes games on an astonishing scale. This paradox highlights a more serious structural issue with the gaming discourse in India. Our national conversation around gaming often begins and ends with regulation i.e., online betting, taxation, fantasy gaming legality, addiction and compliance. Although these worries are valid they have inadvertently obscured a much more crucial query: is India creating a gaming industry or is it just regulating a gaming market? Various subject-matter experts have expressed their views on this issue, like Shailendra Vikram Singh Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs who is of the opinion,
“I believe India’s gaming story presents a unique paradox. While we are one of the world’s largest gaming markets, we have yet to fully realize gaming’s potential as a strategic pillar of the AVGC vision. Much of the conversation remains focused on regulation and consumption, whereas the larger opportunity lies in creation, innovation, and global competitiveness.
In my view, gaming should be recognized as a strategic creative and digital industry. It has the potential to generate high-value employment, foster indigenous intellectual property, and strengthen capabilities in design, storytelling, animation, immersive technologies, and emerging digital skills. Beyond its economic value, gaming can also serve as a powerful platform for education, skilling, and public engagement.
I also see gaming as an important medium for bringing India’s rich cultural heritage, historical narratives, and diverse traditions to global audiences through interactive storytelling. As digital experiences increasingly shape how younger generations learn, engage, and understand the world, culturally rooted content can become a source of both creative expression and national soft power.
At the same time, sustainable growth must be built on trust. Strong safeguards for cybersecurity, child protection, user safety, responsible gaming, and data governance are essential to creating a resilient and trusted ecosystem.
To realize the full promise of the AVGC vision, I believe India must aspire to be more than a large gaming market. A nation of gamers must ultimately become a nation of game creators.”
The Misplaced Focus of Regulating Bodies
A country with one of the world’s oldest storytelling civilizations should not remain from the world’s most influential storytelling medium. Examining how other nations viewed gaming as a strategic cultural enterprise highlights the disparity even further. Japan turned gaming into a tool of soft power by exporting global icons like Mario, Pokémon and Zelda. Along with K-pop and digital culture, South Korea incorporated gaming into its larger cultural export sector. With businesses like Tencent and games like Genshin Impact and Black Myth: Wukong, China is now aggressively marketing gaming as a geopolitical and technological impact ecosystem.
Through The Witcher, Poland even showed how local folklore based storytelling may achieve cultural relevance on a worldwide scale. In contrast, India contributes very little to the global gaming imagination despite having one of the strongest civilisational storytelling traditions in human history, including the Mahabharata, Ramayana, Buddhist Narratives, tribal folklore, Indic mythology and regional legends.
Artificial Intelligence and Lore of Lost Opportunities
The arrival of artificial intelligence now changes this equation dramatically. AI is lowering the barriers to creativity in ways previously unimaginable. For character design, procedural storytelling, localisation, environment creation, NPC interactions, voice synthesis and animation pipelines, independent producers and small studios can now use generative AI. Agile creative ecosystems are increasingly able to accomplish what formerly required enormous infrastructure and production teams. This offers India a once-in-a-lifetime chance to overcome conventional developmental barriers in the gaming sector. India may become a global center for AI-assisted storytelling, culturally grounded gaming storylines and scalable independent game production instead of competing just through capital-intensive AAA ecosystems.
The AVGC Promotion Task Force for India’s Digital future explicitly highlighted the significance of intellectual property development, academic integration, skilling and incubation systems. However, India still views gaming more as a compliance industry than as a significant creative economy. Economists use revenue forecasts to discuss gaming. Taxation frameworks are used by policymakers to discuss it. However, narrative ownership, digital culture, creative sovereignty and gaming as a long-term civilisational export are not sufficiently discussed.
Playing Everyone Else’s Game
The actual danger does not lie in the fact India won’t grow into a sizable gaming industry. The change has already taken place. The bigger risk is that, in a global market that is becoming more and more controlled by foreign narratives, foreign engines and foreign platforms, India may permanently remain a consumer ecosystem. Processors and graphic engines won’t be the only factors influencing gaming in the future, cultures that can emotionally engage worlds will also play a significant role. India possesses the depth of civilisation, creative heritage, technical prowess and population size necessary to develop into such a creator economy. It does not, however, have a consistent institutional focus on supporting studios, storytellers, animators and original intellectual property ecosystems.
References
- AVGC Promotion Task Force Report, Government of India
- KPMG India Media & Entertainment Reports
- EY-FICCI Media & Entertainment Industry Reports
- Newzoo Global Games Market Reports
- Lumikai “State of India Gaming” Reports
- UNESCO Reports on Cultural & Creative Industries
- World Economic Forum reports on AI and Creative Economies