#FactCheck -Viral Video of General Manoj Pande Misleading, Audio Found to Be AI-Generated
Executive Summary:
A video of former Army Chief General Manoj Pande is going viral on social media with the claim that he attacked the Modi government, saying that supporting Israel is causing significant harm to the Indian Army. The research by CyberPeace revealed that the audio present in the viral video is AI-generated. No such statement was made in the original video.
Claim:
On social media platform X, while sharing the viral video, users wrote, “Delhi: Former Army Chief General Manoj Pande (Retd.) said, ‘Do you know what the biggest loss of supporting Israel is? Our Indian Army was always trained as a moral force, but the current situation is turning it into an ethnic force. Remember my words, this situation is moving towards a complete rebellion. We have all seen what is happening in Assam.’ ‘The Israeli army stands against humanity, and brutality has become its identity. Our army is becoming like them due to its association. The Modi government and the Sangh Parivar are responsible for this. For both, Israel is an ideal country, and they are running an agenda to turn India into Israel.’”

Fact Check:
In the research of the viral video claiming that former Army Chief General Manoj Pande attacked the Modi government, we conducted a reverse image search with the help of keyframes. During this process, we found a video uploaded on March 14 on the X account of the news agency Press Trust of India (PTI).
The visuals present in the video matched those in the viral video.
In this video, former Army Chief General Manoj Pande was seen delivering a speech in Marathi and English. However, during this, he was talking about increasing new kinds of capabilities in view of the current situation and not mentioning Israel, as claimed in the viral video. In the approximately 1 minute 15 seconds long video, he did not give any such statement as present in the viral video.

While taking the research forward, we found a report published on March 15, 2026, on the website of ThePrint. This report mentioned the speech delivered by former Army Chief General Manoj Pande, but no report mentioned the statement shown in the viral video.

Conclusion:
Our research found that the audio present in the viral video is AI-generated. In the original video, he did not make any such statement.
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Introduction
Misinformation is rampant all over the world and impacting people at large. In 2023, UNESCO commissioned a survey on the impact of Fake News which was conducted by IPSOS. This survey was conducted in 16 countries that are to hold national elections in 2024 with a total of 2.5 billion voters and showed how pressing the need for effective regulation had become and found that 85% of people are apprehensive about the repercussions of online disinformation or misinformation. UNESCO has introduced a plan to regulate social media platforms in light of these worries, as they have become major sources of misinformation and hate speech online. This action plan is supported by the worldwide opinion survey, highlighting the urgent need for strong actions. The action plan outlines the fundamental principles that must be respected and concrete measures to be implemented by all stakeholders associated, i.e., government, regulators, civil society and the platforms themselves.
The Key Areas in Focus of the Action Plan
The focus area of the action plan is on the protection of the Freedom of Expression while also including access to information and other human rights in digital platform governance. The action plan works on the basic premise that the impact on human rights becomes the compass for all decision-making, at every stage and by every stakeholder. Groups of independent regulators work in close coordination as part of a wider network, to prevent digital companies from taking advantage of disparities between national regulations. Moderation of content as a feasible and effective option at the required scale, in all regions and all languages.
The algorithms of these online platforms, particularly the social media platforms are established, but it is too often geared towards maximizing engagement rather than the reliability of information. Platforms are required to take on more initiative to educate and train users to be critical thinkers and not just hopers. Regulators and platforms are in a position to take strong measures during particularly sensitive conditions ranging from elections to crises, particularly the information overload that is taking place.
Key Principles of the Action Plan
- Human Rights Due Diligence: Platforms are required to assess their impact on human rights, including gender and cultural dimensions, and to implement risk mitigation measures. This would ensure that the platforms are responsible for educating users about their rights.
- Adherence to International Human Rights Standards: Platforms must align their design, content moderation, and curation with international human rights standards. This includes ensuring non-discrimination, supporting cultural diversity, and protecting human moderators.
- Transparency and Openness: Platforms are expected to operate transparently, with clear, understandable, and auditable policies. This includes being open about the tools and algorithms used for content moderation and the results they produce.
- User Access to Information: Platforms should provide accessible information that enables users to make informed decisions.
- Accountability: Platforms must be accountable to their stakeholders which would include the users and the public, which would ensure that redressal for content-related decisions is not compromised. This accountability extends to the implementation of their terms of service and content policies.
Enabling Environment for the application of the UNESCO Plan
The UNESCO Action Plan to counter misinformation has been created to create an environment where freedom of expression and access to information flourish, all while ensuring safety and security for digital platform users and non-users. This endeavour calls for collective action—societies as a whole must work together. Relevant stakeholders, from vulnerable groups to journalists and artists, enable the right to expression.
Conclusion
The UNESCO Action Plan is a response to the dilemma that has been created due to the information overload, particularly, because the distinction between information and misinformation has been so clouded. The IPSOS survey has revealed the need for an urgency to address these challenges in the users who fear the repercussions of misinformation.
The UNESCO action plan provides a comprehensive framework that emphasises the protection of human rights, particularly freedom of expression, while also emphasizing the importance of transparency, accountability, and education in the governance of digital platforms as a priority. By advocating for independent regulators and encouraging platforms to align with international human rights standards, UNESCO is setting the stage for a more responsible and ethical digital ecosystem.
The recommendations include integrating regulators through collaborations and promoting global cooperation to harmonize regulations, expanding the Digital Literacy campaign to educate users about misinformation risks and online rights, ensuring inclusive access to diverse content in multiple languages and contexts, and monitoring and refining tech advancements and regulatory strategies as challenges evolve. To ultimately promote a true online information landscape.
Reference
- https://www.unesco.org/en/articles/online-disinformation-unesco-unveils-action-plan-regulate-social-media-platforms
- https://www.unesco.org/sites/default/files/medias/fichiers/2023/11/unesco_ipsos_survey.pdf
- https://dig.watch/updates/unesco-sets-out-strategy-to-tackle-misinformation-after-ipsos-survey

Introduction
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
- E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
- There is a greater desire for Esports to be integrated with school curricula.
- E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.

Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
- The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
- The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
- Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
- The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
- The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming

Few misses in the bill that can be addressed to make it stronger and a better version
- The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
- In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
- The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.

Executive Summary:
This report discloses a new cyber threat contributing to the list of threats targeting internet users in the name of "Aarong Ramadan Gifts". The fraudsters are imitating the popular Bangladeshi brand Aarong, which is known for its Bengali ethnic wear and handicrafts, and allure the victims with the offer of exclusive gifts for Ramadan. The moment when users click on the link, they are taken through a fictitious path of quizzes, gift boxes, and social proof, that simply could damage their personal information and system devices. Through knowing how this is done we can educate users to take caution and stop themselves from falling into cyber threats.
False Claim:
The false message accompanied by a link on social media, claims that Aarong, one of the most respected brands in Bangladesh for their exquisite ethnic wear and handicrafts, is providing Ramadan gifts exclusively through online promotion. And while that may be the facade of the scam, its real aim is to lead users to click on harmful links that may end up in their personal data and devices being compromised.

The Deceptive Journey:
- The Landing page starts with a salutation and a catchy photo of Aarong store, and later moves ahead encouraging the visitors to take a part of a short quiz to claim the gift. This is designed for the purpose of creating a false image of authenticity and trustworthiness.
- A certain area at the end of the page looks like a social media comment section, and users are posting the positive impacts the claim has on them. This is one of the techniques to build the image of a solid base of support and many partakers.
- The quiz starts with a few easy questions on how much the user knows about Aarong and their demographics. This data is vital in the development of more complex threats and can be used to address specific targets in the future.
- After the user hits the OK button, the screen displays a matrix of the Gift boxes, and the user then needs to make at least 3 attempts to attain the reward. This is a commonly used approach which allows the scammer to keep users engaged longer and increases the chances of making them comply with the fraudulent scheme.
- The user is instructed to share the campaign on WhatsApp from this point of the campaign, and the user must keep clicking the WhatsApp button until the progress bar is complete. This is a way to both expand and perpetuate the scam, affecting many more users.
- After completing the steps, the user is shown instructions on how to claim the prize.
The Analysis:
- The home page and quiz are structured to maintain a false impression of genuineness and proficiency, thus allowing the victims to partake in the fraudulent design. The compulsion to forward the message in WhatsApp is the way they inspire more and more users and eventually get into the scam.
- The final purpose of the scam could be to obtain personal data from the user and eventually enter their devices, which could lead to a higher risk of cyber threats, such as identity theft, financial theft, or malware installation.
- We have also cross-checked and as of now there is no well established and credible source or any official notification that has confirmed such an offer advertised by Aarong.
- The campaign is hosted on a third party domain instead of the official Website, this raised suspicion. Also the domain has been registered recently.
- The intercepted request revealed a connection to a China-linked analytical service, Baidu in the backend.

- Domain Name: apronicon.top
- Registry Domain ID: D20231130G10001G_13716168-top
- Registrar WHOIS Server: whois.west263[.]com
- Registrar URL: www.west263[.]com
- Updated Date: 2024-02-28T07:21:18Z
- Creation Date: 2023-11-30T03:27:17Z (Recently created)
- Registry Expiry Date: 2024-11-30T03:27:17Z
- Registrar: Chengdu west dimension digital
- Registrant State/Province: Hei Long Jiang
- Registrant Country: CN (China)
- Name Server: amos.ns.cloudflare[.]com
- Name Server: zara.ns.cloudflare[.]com
Note: Cybercriminal used Cloudflare technology to mask the actual IP address of the fraudulent website.
CyberPeace Advisory:
- Do not open those messages received from social platforms in which you think that such messages are suspicious or unsolicited. In the beginning, your own discretion can become your best weapon.
- Falling prey to such scams could compromise your entire system, potentially granting unauthorized access to your microphone, camera, text messages, contacts, pictures, videos, banking applications, and more. Keep your cyber world safe against any attacks.
- Never, in any case, reveal such sensitive data as your login credentials and banking details to entities you haven't validated as reliable ones.
- Before sharing any content or clicking on links within messages, always verify the legitimacy of the source. Protect not only yourself but also those in your digital circle.
- For the sake of the truthfulness of offers and messages, find the official sources and companies directly. Verify the authenticity of alluring offers before taking any action.
Conclusion:
Aarong Ramadan Gift scam is a fraudulent act that takes advantage of the victims' loyalty to a reputable brand. The realization of the mechanism used to make the campaign look real, can actually help us become more conscious and take measures to our community not to be inattentive against cyberthreats. Be aware, check the credibility, and spread awareness to others wherever you can, to contribute in building a security conscious digital space.