#FactCheck-Old Video of Ira Khan’s Wedding Falsely Linked to Aamir Khan’s Third Marriage
Executive Summary
A video featuring Bollywood actor Aamir Khan is being widely shared on social media. The video is being linked to his alleged third wedding with Gauri Spratt, with users claiming that both of his former wives, Reena Dutta and Kiran Rao, attended the ceremony. CyberPeace Research Wing research found the claim to be misleading. The viral video is not from Aamir Khan’s alleged third wedding. It is actually from the wedding celebrations of his daughter, Ira Khan, held two years ago. Furthermore, no credible media report confirms that Reena Dutta and Kiran Rao attended Aamir Khan’s alleged wedding with Gauri Spratt.
Claim
On July 5, 2026, an X (formerly Twitter) user shared the viral video with the caption: “At the age of 61, Aamir Khan got married for the third time and even invited his former wives to the wedding.” The post link, archive link, and screenshots are provided below.
https://x.com/anilyadavmedia1/status/2073728740048208226

Fact Check
To verify the claim, we extracted several keyframes from the viral video and performed a reverse image search using Google Lens. During the research, we found the same video uploaded on the YouTube channel Viral Bollywood on January 4, 2024. The visuals in that video matched the viral clip exactly. The post link and screenshots are provided below.
https://www.youtube.com/watch?v=yV39oUh-_tU

In the next stage of our research, we found another video published by Zoom on January 4, 2024. The visuals in this video also matched those seen in the viral clip. The post link and screenshots are provided below.
https://www.youtube.com/watch?v=c5Um5eB6kpM

We also looked into whether Reena Dutta and Kiran Rao attended Aamir Khan’s alleged third wedding. During this process, we found a report published by Aaj Tak, which stated that both of Aamir Khan’s former wives did not attend the alleged wedding ceremony. The post link and screenshots are provided below.

Conclusion
Our research found that the viral video is not from Aamir Khan’s alleged third wedding. It is an old video from the wedding celebrations of his daughter, Ira Khan, held in 2024. Moreover, there is no credible evidence or media report confirming that Reena Dutta and Kiran Rao attended Aamir Khan’s alleged wedding with Gauri Spratt. Therefore, the viral claim is misleading.
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Introduction
In the past few decades, technology has rapidly advanced, significantly impacting various aspects of life. Today, we live in a world shaped by technology, which continues to influence human progress and culture. While technology offers many benefits, it also presents certain challenges. It has increased dependence on machines, reduced physical activity, and encouraged more sedentary lifestyles. The excessive use of gadgets has contributed to social isolation. Different age groups experience the negative aspects of the digital world in distinct ways. For example, older adults often face difficulties with digital literacy and accessing information. This makes them more vulnerable to cyber fraud. A major concern is that many older individuals may not be familiar with identifying authentic versus fraudulent online transactions. The consequences of such cybercrimes go beyond financial loss. Victims may also experience emotional distress, reputational harm, and a loss of trust in digital platforms.
Why Senior Citizens Are A Vulnerable Target
Digital exploitation involves a variety of influencing tactics, such as coercion, undue influence, manipulation, and frequently some sort of deception, which makes senior citizens easy targets for scammers. Senior citizens have been largely neglected in research on this burgeoning type of digital crime. Many of our parents and grandparents grew up in an era when politeness and trust were very common, making it difficult for them to say “no” or recognise when someone was attempting to scam them. Seniors who struggle with financial stability may be more likely to fall for scams promising financial relief or security. They might encounter obstacles in learning to use new technologies, mainly due to unfamiliarity. It is important to note that these factors do not make seniors weak or incapable. Rather, it is the responsibility of the community to recognise and address the unique vulnerabilities of our senior population and work to prevent them from falling victim to scams.
Senior citizens are the most susceptible to social engineering attacks. Scammers may impersonate people, such as family members in distress, government officials, and deceive seniors into sending money or sharing personal information. Some of them are:
- The grandparent scam
- Tech support scam
- Government impersonation scams
- Romance scams
- Digital arrest
Protecting Senior Citizens from Digital Scams
As a society, we must focus on educating seniors about common cyber fraud techniques such as impersonation of family members or government officials, the use of fake emergencies, or offers that seem too good to be true. It is important to guide them on how to verify suspicious calls and emails, caution them against sharing personal information online, and use real-life examples to enhance their understanding.
Larger organisations and NGOs can play a key role in protecting senior citizens from digital scams by conducting fraud awareness training, engaging in one-on-one conversations, inviting seniors to share their experiences through podcasts, and organising seminars and workshops specifically for individuals aged 60 and above.
Safety Tips
In today's digital age, safeguarding oneself from cyber threats is crucial for people of all ages. Here are some essential steps everyone should take at a personal level to remain cyber secure:
- Ensuring that software and operating systems are regularly updated allows users to benefit from the latest security fixes, reducing their vulnerability to cyber threats.
- Avoiding the sharing of personal information online is also essential. Monitoring bank statements is equally important, as it helps in quickly identifying signs of potential cybercrime. Reviewing financial transactions and reporting any unusual activity to the bank can assist in detecting and preventing fraud.
- If suspicious activity is suspected, it is advisable to contact the company directly using a different phone line. This is because cybercriminals can sometimes keep the original line open, leading individuals to believe they are speaking with a legitimate representative. In such cases, attackers may impersonate trusted organisations to deceive users and gain sensitive information.
- If an individual becomes a victim of cybercrime, they should take immediate action to protect their personal information and seek professional guidance.
- Stay calm and respond swiftly and wisely. Begin by collecting and preserving all evidence—this includes screenshots, suspicious messages, emails, or any unusual activity. Report the incident immediately to the police or through an official platform like www.cybercrime.gov.in and the helpline number 1930.
- If financial information is compromised, the affected individual must alert their bank or financial institution without delay to secure their accounts. They should also update passwords and implement two-factor authentication as additional safeguards.
Conclusion: Collective Action for Cyber Dignity and Inclusion
Elder abuse in the digital age is an invisible crisis. It’s time we bring it into the spotlight and confront it with education, empathy, and collective action. Safeguarding senior citizens from cybercrime necessitates a comprehensive approach that combines education, vigilance, and technological safeguards. By fostering awareness and providing the necessary tools and support, we can empower senior citizens to navigate the digital world safely and confidently. Let us stand together to support these initiatives, to be the guardians our elders deserve, and to ensure that the digital world remains a place of opportunity, not exploitation.
REFERENCES -
- https://portal.ct.gov/ag/consumer-issues/hot-scams/the-grandparents-scam
- https://www.fbi.gov/how-we-can-help-you/scams-and-safety/common-frauds-and-scams/tech-support-scams
- https://consumer.ftc.gov/articles/how-avoid-government-impersonation-scam
- https://www.jpmorgan.com/insights/fraud/fraud-mitigation/helping-your-elderly-and-vulnerable-loved-ones-avoid-the-scammers
- https://www.fbi.gov/how-we-can-help-you/scams-and-safety/common-frauds-and-scams/romance-scams
- https://www.jpmorgan.com/insights/fraud/fraud-mitigation/helping-your-elderly-and-vulnerable-loved-ones-avoid-the-scammers

Introduction
Have you ever wondered how the internet works? Yes, there are screens and wires, but what’s going on beneath the surface? Every time you open a website, send an email, chat on messaging apps, or stream movies, you’re relying on something you probably don’t think about: the TCP/IP protocol suite. Without it, the internet as we know it wouldn’t exist. Let’s take a look at why this unassuming set of rules allows us to connect to anyone anywhere in the world.
The Problem: Networks That Couldn't Talk to Each Other
The internet is widely called a network of networks. A network is a group of devices that are connected and can share data with each other.
Researchers and governments began building early computer networks in the 1960s and 70s. But as the Cold War intensified, the U.S. military felt the need to establish a robust data-sharing infrastructure through interconnected networks that could withstand attacks. At the time, each network had different standards and protocols, which meant getting networks to communicate wasn’t easy or efficient. One network would have to be subsumed into another. This would lead to major problems in the reliability of data relay, flexibility of including more nodes, scalability of the interconnected network, and innovation.
The Breakthrough: Open Architecture Networking
This changed in the 1970s, when Bob Kahn proposed the concept of open architecture networking. It was a simple but revolutionary idea. He envisioned a system where all networks could talk to each other as equals. In this conceptualisation, all networks, even though unique in design and interface, could connect as peers to facilitate end-to-end communication. End-to-end communication helps deliver data between the source and destination without relying on intermediate nodes to control or modify it. This helps to make data relay more reliable and less prone to errors.
Along with Vint Cerf, he developed a network protocol, the TCP/IP suite, that would go on to enable different networks across satellite, wired, and non-wired domains to communicate with one another.
What Is TCP/IP?
TCP/IP stands for Transmission Control Protocol / Internet Protocol. It’s a set of communication rules that allow computers and devices to exchange information across different networks.
It’s powerful because:
- Layered and open architecture: Each function (like data delivery or routing) is handled by a specific layer. This modular design makes it easy to build new technologies like the World Wide Web or streaming services on top of it.
- Decentralisation: There's no single point of control. Any device can connect to another across the internet, making it scalable and resilient.
- Standardisation: TCP/IP works across all kinds of hardware and operating systems, making it truly universal.
The Core Components
- TCP (Transmission Control Protocol): Ensures that data is delivered accurately and in order. If any piece is lost or duplicated, TCP handles it.
- IP (Internet Protocol): Handles addressing and routing. It decides where each packet of data should go and how it gets there.
- UDP (User Datagram Protocol): A lightweight version of TCP, used when speed is more important than accuracy, such as for video calls or online gaming.
Why It Matters
The TCP/IP protocol suite introduced a set of standardised guidelines that enable networks to communicate, thereby laying the foundation of the Internet. It has made the Internet global, open, reliable, interoperable, scalable, and resilient, — features because of which the Internet has come to become the backbone of modern communication systems. So the next time you open a browser or send a message, remember: it’s TCP/IP quietly making it all possible.
References
- https://www.techtarget.com/searchnetworking/definition/ARPANET
- https://www.internetsociety.org/internet/history-internet/brief-history-internet/
- https://www.geeksforgeeks.org/tcp-ip-model/
- https://www.oreilly.com/library/view/tcpip-network-administration/0596002971/ch01.html

India’s online gaming industry has grown at lightning speed, drawing millions of users across age groups. From casual games and e-sports to fantasy leagues and online poker, digital entertainment has become both a social and economic phenomenon. But with this growth came rising concerns of addiction, financial loss, misleading ads, and even criminal misuse of gaming platforms for illegal betting. To address these concerns, the Government of India introduced the Promotion and Regulation of Online Gaming Act and draft Rules in October 2025. While the Act represents a crucial step toward accountability and user protection, it also raises difficult questions about freedom, innovation, and investor confidence.
The Current Legal Framework
The 2025 Act, along with corresponding changes in the Information Technology and GST laws, aims to create a safer and more transparent gaming environment.
1. Ban on real-money games:
Any online game where money is involved, whether it’s entry fees, bets, or prizes, is now banned, regardless of whether it is based on skill or chance. As a result, previously permitted formats such as fantasy sports, rummy, and poker once defended as “games of skill” now fall within the category of banned activities.
2. Promotion of e-sports and social gaming
Not all gaming is banned. Casual games, e-sports, and social games that don’t involve money are fully allowed. The government is encouraging these as part of India’s growing digital economy.
3. Advertising and financial restrictions: Banks, payment gateways, and advertisers cannot facilitate or promote real-money games. Any platform offering deposits or prize pools can be blocked.
4. Central regulatory authority: The law establishes a national body to classify games, monitor compliance, and address complaints. It has the power to order the locking of violative content and websites.
Why Regulation Was Needed
The push for regulation came after a surge in online betting scams, debt-related suicides, and disputes about whether certain apps were skill-based or chance-based. State governments had taken conflicting positions, some banning, others licensing such games. Meanwhile, offshore gaming apps operated freely in India’s grey market.
The 2025 Act thus attempts to impose uniformity, protect minors, and bring moral and fiscal discipline to a rapidly expanding digital frontier. Its underlying philosophy resembles that of the Digital Personal Data Protection Act, encouraging responsible use of technology rather than an unregulated free-for-all.
Key Challenges and Gaps
(a) Clarity of Definitions
The Act bans all real-money games, ignoring the difference between skill-based games and chance-based games. This could lead to legal challenges under Article 19(1)(g), which protects the right to do business. Games like rummy or fantasy cricket, which need real skill, arguably shouldn’t be banned outright
(b) Weak Consumer and Child Protection
Although age verification and KYC are mandated, compliance at the user-end remains uncertain. India needs a Responsible Gaming Code covering:
- Spending limits and cooling-off periods;
- Self-exclusion options;
- Transparent disclosure of odds; and
- Algorithmic fairness audits.
These measures can help mitigate addiction and prevent exploitation of minors.
(c) Federal Conflicts
“Betting and gambling” fall within the State List under India’s Constitution, yet the 2025 Act seeks national uniformity. States like Tamil Nadu and Karnataka already have independent bans. Without harmonisation, legal disputes between state and central authorities could multiply. A cooperative federal framework allowing states to adopt central norms voluntarily could offer flexibility without fragmentation.
(d) Regulatory Transparency
The gaming regulator has a lot of power, like deciding which games are allowed and blocking websites. But it’s not clear who chooses its members or how people can challenge its decisions. Including court oversight, public input, and regular reporting would make the regulator fairer and more reliable.
What’s Next for India’s Online Gaming
India’s online gaming scene is at a turning point. Banning all money-based games might reduce risks, but it also slows innovation and limits opportunities. A better approach could be to license skill-based or low-risk games with proper KYC and audits, set up a Responsible Gaming Charter with input from government, industry, and civil society, and create rules for offshore platforms targeting Indian players. Player data should be protected under the Digital Personal Data Protection Act, 2023, and the law should be reviewed every few years to keep up with new tech like the metaverse, NFTs, and AI-powered games.
Conclusion
CyberPeace has already provided its detailed feedback to MEITy as on 30th October, 2025 hopes the finalised rules are released soon with the acknowledgment of the challenges discussed. The Promotion and Regulation of Online Gaming Act, 2025, marks an important turning point since this is India’s first serious attempt to bring order to a chaotic digital arena. The goal is to keep players safe, stop crime, and hold platforms accountable. But the tricky part is moving away from blanket bans. We need rules that let new ideas grow, respect people’s rights, and keep players safe. With a few smart changes and fair enforcement, India could have a gaming industry that’s safe, responsible, and ready to compete globally.
References
- https://ssrana.in/articles/indias-online-gaming-bill-2025-regulation-prohibition-and-the-future-of-digital-play/
- https://www.google.com/amp/s/m.economictimes.com/news/economy/policy/new-online-gaming-law-takes-effect-money-games-banned-from-today/amp_articleshow/124255401.cms
- https://www.google.com/amp/s/timesofindia.indiatimes.com/technology/tech-news/government-proposes-to-make-violation-of-online-money-game-rules-non-bailable-draft-rules-ban-/amp_articleshow/124277740.cms
- https://www.egf.org.in/
- https://www.pib.gov.in/PressNoteDetails.aspx?NoteId=155075&ModuleId=3