#FactCheck-Mock Drill Video from Kishtwar Falsely Shared as Terror Attack in Jammu & Kashmir
Executive Summary
A video is going viral on social media showing ‘injured’ security personnel being carried into ambulances. The clip is being shared with claims that a terrorist attack recently took place in Kishtwar. The video surfaced nearly a year after the terror attack in Pahalgam on April 22, 2025, adding to confusion among users online. Research by CyberPeace Research Wing found that the claim is false. The viral video is actually from a mock drill conducted in Kishtwar, not a real terror incident.
Claim
An Instagram user ‘thenewjbharat’ shared the video on April 30, 2026, claiming that a terrorist attack had taken place again in Kishtwar.
https://www.instagram.com/thenewjbharat/

Fact Check
To verify the claim, we extracted keyframes from the viral video and conducted a reverse image search using Google Lens. This led us to the same clip uploaded on April 24, 2026 by an Instagram user ‘kishtwar_breaking_news’. According to the post, the video shows a mock drill conducted by local authorities to assess emergency preparedness. Officials and rescue teams participated in the exercise.

We also found a related news video uploaded on April 23, 2026, by the YouTube channel of Daily Excelsior, which featured visuals matching the viral clip. The report confirmed that the drill was carried out to evaluate readiness for emergency situations.

Conclusion
Our research confirms that the viral video does not show a real terrorist attack. It is footage from a mock drill conducted in Kishtwar and is being falsely shared with misleading claims.
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Introduction
A bill requiring social media companies, providers of encrypted communications, and other online services to report drug activity on their platforms to the U.S. The Drug Enforcement Administration (DEA) advanced to the Senate floor, alarming privacy advocates who claim the legislation transforms businesses into de facto drug enforcement agents and exposes many of them to liability for providing end-to-end encryption.
Why is there a requirement for online companies to report drug activity?
The reason behind the bill is that there was a Kansas teenager died after unknowingly taking a fentanyl-laced pill he purchased on Snapchat. The bill requires social media companies and other web communication providers to provide the DEA with users’ names and other information when the companies have “actual knowledge” that illicit drugs are being distributed on their platforms.
There is an urgent need to look into this matter as platforms like Snapchat and Instagram are the constant applications that netizens use. If these kinds of apps promote the selling of drugs, then it will result in major drug-selling vehicles and become drug-selling platforms.
Threat to end to end encryption
End-to-end encryption has long been criticised by law enforcement for creating a “lawless space” that criminals, terrorists, and other bad actors can exploit for their illicit purposes. End- to end encryption is important for privacy, but it has been criticised as criminals also use it for bad purposes that result in cyber fraud and cybercrimes.
Cases of drug peddling on social media platforms
It is very easy to get drugs on social media, just like calling an Uber. It is that simple to get the drugs. The survey discovered that access to illegal drugs is “staggering” on social media applications, which has contributed to the rising number of fentanyl overdoses, which has resulted in suicide, gun violence, and accidents.
According to another survey, drug dealers use slang, emoticons, QR codes, and disappearing messages to reach customers while avoiding content monitoring measures on social networking platforms. Drug dealers are frequently active on numerous social media platforms, advertising their products on Instagram while providing their WhatApps or Snapchat names for queries, making it difficult for law officials to crack down on the transactions.
There is a need for social media platforms to report these kinds of drug-selling activity on specific platforms to the Drug enforcement administration. The bill requires online companies to report drug cases going on websites, such as the above-mentioned Snapchat case. There are so many other cases where drug dealers sell the drug through Instagram, Snapchat etc. Usually, if Instagram blocks one account, they create another account for the drug selling. Just by only blocking the account does not help to stop drug trafficking on social media platforms.
Will this put the privacy of users at risk?
It is important to report the cybercrime activities of selling drugs on social media platforms. The companies will only detect the activity regarding the drugs which are being sold through social media platforms which are able to detect bad actors and cyber criminals. The detection will be on the particular activities on the applications where it is happening because the social media platforms lack regulations to govern them, and their convenience becomes the major vehicle for the drugs sale.
Conclusion
Social media companies are required to report these kinds of activities happening on their platforms immediately to the Drugs enforcement Administration so that the DEA will take the required steps instead of just blocking the account. Because just blocking does not stop these drug markets from happening online. There must be proper reporting for that. And there is a need for social media regulations. Social media platforms mostly influence people.

Executive Summary
A photograph is being widely circulated on social media with the claim that it shows Chinese soldiers blindfolding and escorting three Indian soldiers after entering 60 kilometres inside Arunachal Pradesh. The image is being shared as evidence of an alleged Chinese military intrusion into Indian territory.
CyberPeace Research Wing’s research found the claim to be false. Our research revealed that the viral image is AI-generated and has no connection to any real incident in Arunachal Pradesh. The Government of India and the Indian Army have also rejected claims of Chinese forces entering Indian territory.
Claim
An Instagram user, 'star8atik', shared the viral image on July 6, 2026, with the caption:"China has occupied 60 km of land in Arunachal Pradesh."
https://www.instagram.com/reel/Dac60uVtH4j

Fact Check
To verify the claim, we first performed a reverse image search using Google Lens. However, we did not find any authentic source or credible report linking the viral image to an actual incident involving Chinese troops in Arunachal Pradesh. We also conducted keyword-based searches on Google using terms related to the alleged Chinese incursion. The search yielded no credible news reports confirming that Chinese soldiers had captured Indian troops or entered 60 kilometres inside Arunachal Pradesh. We then closely examined the image and noticed several visual inconsistencies commonly associated with AI-generated content. The facial features and body proportions of the soldiers in the background appeared distorted and unnatural. Additionally, one of the Indian soldiers was shown with what appeared to be a Chinese flag patch on his arm, but its design and placement were inconsistent and visually flawed. These anomalies raised strong suspicions that the image had been generated using artificial intelligence. To verify this, we analysed the image using the AI detection tool Hive Moderation, which indicated a 98% probability that the image was AI-generated.

For additional verification, we also scanned the image using Undetectable AI, which found a 97% probability that the image had been digitally generated or manipulated using AI.

Conclusion
Our research found that the viral image claiming to show Chinese soldiers capturing Indian troops after entering Arunachal Pradesh is fake. The image is AI-generated and is being falsely circulated to support misleading claims of a Chinese military incursion. Furthermore, Union Minister Kiren Rijiju and the Indian Army have publicly rejected claims that Chinese forces entered Indian territory, making the viral claim baseless.

Introduction
The Ministry of Electronics and Information Technology recently released the IT Intermediary Guidelines 2023 Amendment for social media and online gaming. The notification is crucial when the Digital India Bill’s drafting is underway. There is no denying that this bill, part of a series of bills focused on amendments and adding new provisions, will significantly improve the dynamics of Cyberspace in India in terms of reporting, grievance redressal, accountability and protection of digital rights and duties.
What is the Amendment?
The amendment comes as a key feature of cyberspace as the bill introduces fact-checking, a crucial aspect of relating information on various platforms prevailing in cyberspace. Misformation and disinformation were seen rising significantly during the Covid-19 pandemic, and fact-checking was more important than ever. This has been taken into consideration by the policymakers and hence has been incorporated as part of the Intermediary guidelines. The key features of the guidelines are as follows –
- The phrase “online game,” which is now defined as “a game that is offered on the Internet and is accessible by a user through a computer resource or an intermediary,” has been added.
- A clause has been added that emphasises that if an online game poses a risk of harm to the user, intermediaries and complaint-handling systems must advise the user not to host, display, upload, modify, publish, transmit, store, update, or share any data related to that risky online game.
- A proviso to Rule 3(1)(f) has been added, which states that if an online gaming intermediary has provided users access to any legal online real money game, it must promptly notify its users of the change, within 24 hours.
- Sub-rules have been added to Rule 4 that focus on any legal online real money game and require large social media intermediaries to exercise further due diligence. In certain situations, online gaming intermediaries:
- Are required to display a demonstrable and obvious mark of verification of such online game by an online gaming self-regulatory organisation on such permitted online real money game
- Will not offer to finance themselves or allow financing to be provided by a third party.
- Verification of real money online gaming has been added to Rule 4-A.
- The Ministry may name as many self-regulatory organisations for online gaming as it deems necessary for confirming an online real-money game.
- Each online gaming self-regulatory body will prominently publish on its website/mobile application the procedure for filing complaints and the appropriate contact information.
- After reviewing an application, the self-regulatory authority may declare a real money online game to be a legal game if it is satisfied that:
- There is no wagering on the outcome of the game.
- Complies with the regulations governing the legal age at which a person can engage into a contract.
- The Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021 have a new rule 4-B (Applicability of certain obligations after an initial period) that states that the obligations of the rule under rules 3 and 4 will only apply to online games after a three-month period has passed.
- According to Rule 4-C (Obligations in Relation to Online Games Other Than Online Real Money Games), the Central Government may direct the intermediary to make necessary modifications without affecting the main idea if it deems it necessary in the interest of India’s sovereignty and integrity, the security of the State, or friendship with foreign States.
- Intermediaries, such as social media companies or internet service providers, will have to take action against such content identified by this unit or risk losing their “safe harbour” protections under Section 79 of the IT Act, which let intermediaries escape liability for what third parties post on their websites. This is problematic and unacceptable. Additionally, these notified revisions can circumvent the takedown order process described in Section 69A of the IT Act, 2000. They also violated the ruling in Shreya Singhal v. Union of India (2015), which established precise rules for content banning.
- The government cannot decide if any material is “fake” or “false” without a right of appeal or the ability for judicial monitoring since the power to do so could be abused to thwart examination or investigation by media groups. Government takedown orders have been issued for critical remarks or opinions posted on social media sites; most of the platforms have to abide by them, and just a few, like Twitter, have challenged them in court.
Conclusion
The new rules briefly cover the aspects of fact-checking, content takedown by Govt, and the relevance and scope of sections 69A and 79 of the Information Technology Act, 2000. Hence, it is pertinent that the intermediaries maintain compliance with rules to ensure that the regulations are sustainable and efficient for the future. Despite these rules, the responsibility of the netizens cannot be neglected, and hence active civic participation coupled with such efficient regulations will go a long way in safeguarding the Indian cyber ecosystem.