#FactCheck - Manipulated Image Alleging Disrespect Towards PM Circulates Online
Executive Summary:
A manipulated image showing someone making an offensive gesture towards Prime Minister Narendra Modi is circulating on social media. However, the original photo does not display any such behavior towards the Prime Minister. The CyberPeace Research Team conducted an analysis and found that the genuine image was published in a Hindustan Times article in May 2019, where no rude gesture was visible. A comparison of the viral and authentic images clearly shows the manipulation. Moreover, The Hitavada also published the same image in 2019. Further investigation revealed that ABPLive also had the image.

Claims:
A picture showing an individual making a derogatory gesture towards Prime Minister Narendra Modi is being widely shared across social media platforms.



Fact Check:
Upon receiving the news, we immediately ran a reverse search of the image and found an article by Hindustan Times, where a similar photo was posted but there was no sign of such obscene gestures shown towards PM Modi.

ABP Live and The Hitavada also have the same image published on their website in May 2019.


Comparing both the viral photo and the photo found on official news websites, we found that almost everything resembles each other except the derogatory sign claimed in the viral image.

With this, we have found that someone took the original image, published in May 2019, and edited it with a disrespectful hand gesture, and which has recently gone viral across social media and has no connection with reality.
Conclusion:
In conclusion, a manipulated picture circulating online showing someone making a rude gesture towards Prime Minister Narendra Modi has been debunked by the Cyberpeace Research team. The viral image is just an edited version of the original image published in 2019. This demonstrates the need for all social media users to check/ verify the information and facts before sharing, to prevent the spread of fake content. Hence the viral image is fake and Misleading.
- Claim: A picture shows someone making a rude gesture towards Prime Minister Narendra Modi
- Claimed on: X, Instagram
- Fact Check: Fake & Misleading
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The Rise of Tech Use Amongst Children
Technology today has become an invaluable resource for children, as a means to research issues, be informed about events, gather data, and share views and experiences with others. Technology is no longer limited to certain age groups or professions: children today are using it for learning & entertainment, engaging with their friends, online games and much more. With increased digital access, children are also exposed to online mis/disinformation and other forms of cyber crimes, far more than their parents, caregivers, and educators were in their childhood or are, even in the present. Children are particularly vulnerable to mis/disinformation due to their still-evolving maturity and cognitive capacities. The innocence of the youth is a major cause for concern when it comes to digital access because children simply do not possess the discernment and caution required to be able to navigate the Internet safely. They are active users of online resources and their presence on social media is an important factor of social, political and civic engagement but young people and children often lack the cognitive and emotional capacity needed to distinguish between reliable and unreliable information. As a result, they can be targets of mis/disinformation. ‘A UNICEF survey in 10 countries’[1] reveals that up to three-quarters of children reported feeling unable to judge the veracity of the information they encounter online.
Social media has become a crucial part of children's lives, with them spending a significant time on digital platforms such as Youtube, Facebook, Instagram and more. All these platforms act as source of news, educational content, entertainment, peer communication and more. These platforms host a variety of different kinds of content across a diverse range of subject matters, and each platform’s content and privacy policies are different. Despite age restrictions under the Children's Online Privacy Protection Act (COPPA), and other applicable laws, it is easy for children to falsify their birth date or use their parent's accounts to access content which might not be age-appropriate.
The Impact of Misinformation on Children
In virtual settings, inaccurate information can come in the form of text, images, or videos shared through traditional and social media channels. In this age, online misinformation is a significant cause for concern, especially with children, because it can cause anxiety, damage self-esteem, shape beliefs, and skewing their worldview/viewpoints. It can distort children's understanding of reality, hinder their critical thinking skills, and cause confusion and cognitive dissonance. The growing infodemic can even cause an overdose of information. Misinformation can also influence children's social interactions, leading to misunderstandings, conflicts, and mistrust among peers. Children from low literacy backgrounds are more susceptible to fabricated content. Mis/disinformation can exacerbate social divisions amongst peers and lead to unwanted behavioural patterns. Sometimes even children themselves can unwittingly spread/share misinformation. Therefore, it is important to educate & empower children to build cognitive defenses against online misinformation risks, promote media literacy skills, and equip them with the necessary tools to critically evaluate online information.
CyberPeace Policy Wing Recommendations
- Role of Parents & Educators to Build Cognitive Defenses
One way parents shape their children's values, beliefs and actions is through modelling. Children observe how their parents use technology, handle challenging situations, and make decisions. For example, parents who demonstrate honesty, encourage healthy use of social media and show kindness and empathy are more likely to raise children who hold these qualities in high regard. Hence parents/educators play an important role in shaping the minds of their young charges and their behaviours, whether in offline or online settings. It is important for parents/educators to realise that they must pay close attention to how online content consumption is impacting the cognitive skills of their child. Parents/educators should educate children about authentic sources of information. This involves instructing children on the importance of using reliable, credible sources to utilise while researching on any topic of study or otherwise, and using verification mechanisms to test suspected information., This may sound like a challenging ideal to meet, but the earlier we teach children about Prebunking and Debunking strategies and the ability to differentiate between fact and misleading information, the sooner we can help them build cognitive defenses so that they may use the Internet safely. Hence it becomes paramount important for parents/educators to require children to question the validity of information, verify sources, and critically analyze content. Developing these skills is essential for navigating the digital world effectively and making informed decisions.
- The Role of Tech & Social Media Companies to Fortify their Steps in Countering Misinformation
Is worth noting that all major tech/social media companies have privacy policies in place to discourage any spread of harmful content or misinformation. Social media platforms have already initiated efforts to counter misinformation by introducing new features such as adding context to content, labelling content, AI watermarks and collaboration with civil society organisations to counter the widespread online misinformation. In light of this, social media platforms must prioritise both the designing and the practical implementation aspects of policy development and deployment to counter misinformation strictly. These strategies can be further improved upon through government support and regulatory controls. It is recommended that social media platforms must further increase their efforts to counter increasing spread of online mis/disinformation and apply advanced techniques to counter misinformation including filtering, automated removal, detection and prevention, watermarking, increasing reporting mechanisms, providing context to suspected content, and promoting authenticated/reliable sources of information.
Social media platforms should consider developing children-specific help centres that host educational content in attractive, easy-to-understand formats so that children can learn about misinformation risks and tactics, how to spot red flags and how to increase their information literacy and protect themselves and their peers. Age-appropriate, attractive and simple content can go a long way towards fortifying young minds and making them aware and alert without creating fear.
- Laws and Regulations
It is important that the government and the social media platforms work in sync to counteract misinformation. The government must consult with the concerned platforms and enact rules and regulations which strengthen the platform’s age verification mechanisms at the sign up/ account creation stage whilst also respecting user privacy. Content moderation, removal of harmful content, and strengthening reporting mechanisms all are important factors which must be prioritised at both the regulatory level and the platform operational level. Additionally, in order to promote healthy and responsible use of technology by children, the government should collaborate with other institutions to design information literacy programs at the school level. The government must make it a key priority to work with civil society organisations and expert groups that run programs to fight misinformation and co-create a safe cyberspace for everyone, including children.
- Expert Organisations and Civil Societies
Cybersecurity experts and civil society organisations possess the unique blend of large scale impact potential and technical expertise. We have the ability to educate and empower huge numbers, along with the skills and policy acumen needed to be able to not just make people aware of the problem but also teach them how to solve it for themselves. True, sustainable solutions to any social concern only come about when capacity-building and empowerment are at the heart of the initiative. Programs that prioritise resilience, teach Prebunking and Debunking and are able to understand the unique concerns, needs and abilities of children and design solutions accordingly are the best suited to implement the administration’s mission to create a safe digital society.
Final Words
Online misinformation significantly impacts child development and can hinder their cognitive abilities, color their viewpoints, and cause confusion and mistrust. It is important that children are taught not just how to use technology but how to use it responsibly and positively. This education can begin at a very young age and parents, guardians and educators can connect with CyberPeace and other similar initiatives on how to define age-appropriate learning milestones. Together, we can not only empower children to be safe today, but also help them develop into netizens who make the world even safer for others tomorrow.
References:
- [1] Digital misinformation / disinformation and children
- [2] Children's Privacy | Federal Trade Commission

Executive Summary:
A video circulating on social media claims to show a live elephant falling from a moving truck due to improper transportation, followed by the animal quickly standing up and reacting on a public road. The content may raise concerns related to animal cruelty, public safety, and improper transport practices. A detailed examination using AI content detection tools, visual anomaly analysis indicates that the video is not authentic and is likely AI generated or digitally manipulated.
Claim:
The viral video (archive link) shows a disturbing scene where a large elephant is allegedly being transported in an open blue truck with barriers for support. As the truck moves along the road, the elephant shifts its weight and the weak side barrier breaks. This causes the elephant to fall onto the road, where it lands heavily on its side. Shortly after, the animal is seen getting back on its feet and reacting in distress, facing the vehicle that is recording the incident. The footage may raise serious concerns about safety, as elephants are normally transported in reinforced containers, and such an incident on a public road could endanger both the animal and people nearby.

Fact Check:
After receiving the video, we closely examined the visuals and noticed some inconsistencies that raised doubts about its authenticity. In particular, the elephant is seen recovering and standing up unnaturally quickly after a severe fall, which does not align with realistic animal behavior or physical response to such impact.
To further verify our observations, the video was analyzed using the Hive Moderation AI Detection tool, which indicated that the content is likely AI generated or digitally manipulated.

Additionally, no credible news reports or official sources were found to corroborate the incident, reinforcing the conclusion that the video is misleading.
Conclusion:
The claim that the video shows a real elephant transport accident is false and misleading. Based on AI detection results, observable visual anomalies, and the absence of credible reporting, the video is highly likely to be AI generated or digitally manipulated. Viewers are advised to exercise caution and verify such sensational content through trusted and authoritative sources before sharing.
- Claim: The viral video shows an elephant allegedly being transported, where a barrier breaks as it moves, causing the animal to fall onto the road before quickly getting back on its feet.
- Claimed On: X (Formally Twitter)
- Fact Check: False and Misleading

Introduction
In recent years, the online gaming sector has seen tremendous growth and is one of the fastest-growing components of the creative economy, contributing significantly to innovation, employment generation and export earnings. India possesses a large pool of skilled young professionals, strong technological capabilities and a rapidly growing domestic market, which together provide an opportunity for the country to assume a leadership role in the global value chain of online gaming. With this, the online gaming industry has also faced an environment of exploitation, abuse, with notable cases of fraud, money laundering, and other emerging cybercrimes. In order to protect the interests of players, ensure fair play and competition, safe and secure online gaming environment, the need for introducing and establishing dedicated gaming regulation was a need of the hour.
On 20 August 2025, the Union government introduced a new bill, ‘Promotion and Regulation of Online Gaming Bill, 2025’ in Lok Sabha that seeks to prohibit online money gaming, including advertisements and financial transactions related to such platforms. From the introduction, the said bill was passed at 5 PM on the same date. Further, the upper house of parliament (Rajya Sabha) passed the bill on 21st August 2025. The bill can be seen as a progressive step towards building safer online gaming spaces for everyone, especially for our youth and combating the emerging cybercrime threats present in the online gaming landscape.
Key Highlights of the Bill
The Bill extends to the whole of India. It also applies to any online money gaming service offered within India or operated from outside the country but accessible in India.
- Definition of E-sports:
Section 2(1)(c) of the Bill defines e-sports as:-
(i) is played as part of multi-sports events;
(ii) involves organised competitive events between individuals or teams, conducted in multiplayer formats governed by predefined rules;
(iii) is duly recognised under the National Sports Governance Act, 2025, and registered with the Authority or agency under section 3;
(iv) has outcome determined solely by factors such as physical dexterity, mental agility, strategic thinking or other similar skills of users as players;
(v) may include payment of registration or participation fees solely for the purpose of entering the competition or covering administrative costs and may include performance-based prize money by the player; and
(vi)shall not involve the placing of bets, wagers or any other stakes by any person, whether or not such person is a participant, including any winning out of such bets, wagers or any other stakes;
- Prohibition of Online Money Gaming and Advertisement thereof
The Bill prohibits the offering of online money games and online money gaming services. It also bans all forms of advertisements or promotions connected to online money games. This includes endorsements by individuals or entities. - Financial Transactions
Banks, financial institutions, and other intermediaries are barred from facilitating transactions related to online money gaming services. - Criminal Liability
Violation of the provisions on online money gaming can result in imprisonment for up to three years, or a fine of up to ₹1 crore, or both. Repeat offenders face stricter punishment with higher fines and longer jail terms. - Cognizable and Non-Bailable Offences
Offences relating to offering online money gaming services and facilitating financial transactions for such games are categorised as cognizable and non-bailable. This gives law enforcement agencies greater power to act without requiring prior approval.
In conversation with CyberPeace ~
Shailendra Vikram Singh, Former Deputy Secretary (Cyber & Information Security), Ministry of Home Affairs, GOI . He highlighted that
"The passage of the Promotion and Regulation of Online Gaming Bill, 2025 in the Lok Sabha highlights the government’s growing priority on national security, public safety, and health in digital regulation. Unfortunately, the real money gaming industry, despite its growth and promise, did not take proactive steps to address these concerns. The absence of safeguards and engagement left the government with no choice but to adopt a blanket ban."Having worked on this issue from both the government and industry side, the clear lesson is that in sensitive digital sectors, early regulatory alignment and constructive dialogue are not optional but essential. Going forward, collaboration is the only way to achieve a balance between innovation and responsibility.”
CyberPeace Outlook
The Promotion and Regulation of Online Gaming Bill, 2025, marks a decisive policy shift by simultaneously fostering the growth of e-sports, educational and social gaming, and imposing an absolute prohibition on online money games. By recognising e-sports as legitimate, skill-based competitive sports under the National Sports Governance Act, 2025, and establishing a central Authority for oversight, registration, and regulation, the Bill creates an institutional framework for safe and responsible development of the sector. The Bill completely bans real money games (RMGs), regardless of whether they are skill-based or chance-based or both, hence it poses significant questions on RMG companies' legal standing, upon which the gaming industry has raised its conundrum. Further, it addresses urgent threats such as cybercrime, gaming addiction, online betting, money laundering, and the misuse of gaming platforms for illicit activities. The move reflects a balanced approach, encouraging innovation and digital skill-building, while safeguarding public order, consumer interests, and financial integrity.
References
- https://prsindia.org/files/bills_acts/bills_parliament/2025/Bill_Text-Online_Gaming_Bill_2025.pdf
- https://prsindia.org/billtrack/the-promotion-and-regulation-of-online-gaming-bill-2025
- https://www.hindustantimes.com/india-news/rajya-sabha-clears-online-gaming-bill-a-day-after-lok-sabha-approval-101755766847840.html