#FactCheck - Manipulated Image Alleging Disrespect Towards PM Circulates Online
Executive Summary:
A manipulated image showing someone making an offensive gesture towards Prime Minister Narendra Modi is circulating on social media. However, the original photo does not display any such behavior towards the Prime Minister. The CyberPeace Research Team conducted an analysis and found that the genuine image was published in a Hindustan Times article in May 2019, where no rude gesture was visible. A comparison of the viral and authentic images clearly shows the manipulation. Moreover, The Hitavada also published the same image in 2019. Further investigation revealed that ABPLive also had the image.

Claims:
A picture showing an individual making a derogatory gesture towards Prime Minister Narendra Modi is being widely shared across social media platforms.



Fact Check:
Upon receiving the news, we immediately ran a reverse search of the image and found an article by Hindustan Times, where a similar photo was posted but there was no sign of such obscene gestures shown towards PM Modi.

ABP Live and The Hitavada also have the same image published on their website in May 2019.


Comparing both the viral photo and the photo found on official news websites, we found that almost everything resembles each other except the derogatory sign claimed in the viral image.

With this, we have found that someone took the original image, published in May 2019, and edited it with a disrespectful hand gesture, and which has recently gone viral across social media and has no connection with reality.
Conclusion:
In conclusion, a manipulated picture circulating online showing someone making a rude gesture towards Prime Minister Narendra Modi has been debunked by the Cyberpeace Research team. The viral image is just an edited version of the original image published in 2019. This demonstrates the need for all social media users to check/ verify the information and facts before sharing, to prevent the spread of fake content. Hence the viral image is fake and Misleading.
- Claim: A picture shows someone making a rude gesture towards Prime Minister Narendra Modi
- Claimed on: X, Instagram
- Fact Check: Fake & Misleading
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Artificial Intelligence (AI) provides a varied range of services and continues to catch intrigue and experimentation. It has altered how we create and consume content. Specific prompts can now be used to create desired images enhancing experiences of storytelling and even education. However, as this content can influence public perception, its potential to cause misinformation must be noted as well. The realistic nature of the images can make it hard to discern as artificially generated by the untrained eye. As AI operates by analysing the data it was trained on previously to deliver, the lack of contextual knowledge and human biases (while framing prompts) also come into play. The stakes are higher whilst dabbling with subjects such as history, as there is a fine line between the creation of content with the intent of mere entertainment and the spread of misinformation owing to biases and lack of veracity left unchecked. AI-generated images enhance storytelling but can also spread misinformation, especially in historical contexts. For instance, an AI-generated image of London during the Black Death might include inaccurate details, misleading viewers about the past.
The Rise of AI-Generated Historical Images as Entertainment
Recently, generated images and videos of various historical instances along with the point of view of the people present have been floating all over the internet. Some of them include the streets of London during the Black Death in the 1300s in England, the eruption of Mount Vesuvius at Pompeii etc. Hogne and Dan, two creators who operate accounts named POV Lab and Time Traveller POV on TikTok state that they create such videos as they feel that seeing the past through a first-person perspective is an interesting way to bring history back to life while highlighting the cool parts, helping the audience learn something new. Mostly sensationalised for visual impact and storytelling, such content has been called out by historians for inconsistencies with respect to details particular of the time. Presently, artists admit to their creations being inaccurate, reasoning them to be more of an artistic interpretation than fact-checked documentaries.
It is important to note that AI models may inaccurately depict objects (issues with lateral inversion), people(anatomical implausibilities), or scenes due to "present-ist" bias. As noted by Lauren Tilton, an associate professor of digital humanities at the University of Richmond, many AI models primarily rely on data from the last 15 years, making them prone to modern-day distortions especially when analysing and creating historical content. The idea is to spark interest rather than replace genuine historical facts while it is assumed that engagement with these images and videos is partly a product of the fascination with upcoming AI tools. Apart from this, there are also chatbots like Hello History and Charater.ai which enable simulations of interacting with historical figures that have piqued curiosity.
Although it makes for an interesting perspective, one cannot ignore that our inherent biases play a role in how we perceive the information presented. Dangerous consequences include feeding into conspiracy theories and the erasure of facts as information is geared particularly toward garnering attention and providing entertainment. Furthermore, exposure of such content to an impressionable audience with a lesser attention span increases the gravity of the matter. In such cases, information regarding the sources used for creation becomes an important factor.
Acknowledging the risks posed by AI-generated images and their susceptibility to create misinformation, the Government of Spain has taken a step in regulating the AI content created. It has passed a bill (for regulating AI-Generated content) that mandates the labelling of AI-generated images and failure to do so would warrant massive fines (up to $38 million or 7% of turnover on companies). The idea is to ensure that content creators label their content which would help to spot images that are artificially created from those that are not.
The Way Forward: Navigating AI and Misinformation
While AI-generated images make for exciting possibilities for storytelling and enabling intrigue, their potential to spread misinformation should not be overlooked. To address these challenges, certain measures should be encouraged.
- Media Literacy and Awareness – In this day and age critical thinking and media literacy among consumers of content is imperative. Awareness, understanding, and access to tools that aid in detecting AI-generated content can prove to be helpful.
- AI Transparency and Labeling – Implementing regulations similar to Spain’s bill on labelling content could be a guiding crutch for people who have yet to learn to tell apart AI-generated content from others.
- Ethical AI Development – AI developers must prioritize ethical considerations in training using diverse and historically accurate datasets and sources which would minimise biases.
As AI continues to evolve, balancing innovation with responsibility is essential. By taking proactive measures in the early stages, we can harness AI's potential while safeguarding the integrity and trust of the sources while generating images.
References:
- https://www.npr.org/2023/06/07/1180768459/how-to-identify-ai-generated-deepfake-images
- https://www.nbcnews.com/tech/tech-news/ai-image-misinformation-surged-google-research-finds-rcna154333
- https://www.bbc.com/news/articles/cy87076pdw3o
- https://newskarnataka.com/technology/government-releases-guide-to-help-citizens-identify-ai-generated-images/21052024/
- https://www.technologyreview.com/2023/04/11/1071104/ai-helping-historians-analyze-past/
- https://www.psypost.org/ai-models-struggle-with-expert-level-global-history-knowledge/
- https://www.youtube.com/watch?v=M65IYIWlqes&t=2597s
- https://www.vice.com/en/article/people-are-creating-records-of-fake-historical-events-using-ai/?utm_source=chatgpt.com
- https://www.reuters.com/technology/artificial-intelligence/spain-impose-massive-fines-not-labelling-ai-generated-content-2025-03-11/?utm_source=chatgpt.com
- https://www.theguardian.com/film/2024/sep/13/documentary-ai-guidelines?utm_source=chatgpt.com

Executive Summary
A video of Prime Minister Narendra Modi is being widely shared on social media, in which he appears to say that every woman would receive 1 gram of gold free against one Aadhaar card. The clip is being circulated with misleading claims suggesting a government scheme. Research by CyberPeace Research Wing found that the audio of Prime Minister Modi’s 2019 video was manipulated using AI technology and shared with a misleading claim.
Claim
An Instagram user shared the viral video claiming that PM Modi announced free gold for women.

Fact Check
To verify the claim, we conducted a keyword search on Google but found no credible media reports or official announcements supporting such a scheme. We then extracted keyframes from the viral clip and performed a reverse image search. This led us to the original video uploaded by DD News on February 24, 2019. In the authentic footage, PM Modi was addressing a public rally in Gorakhpur. At no point did he mention distributing gold to women.

Further examination of the viral clip raised suspicions of audio manipulation. We analyzed the speech using AI detection tool Hive Moderation, which indicated a 99% probability that the speech was AI-generated.

Conclusion
Our research found that the viral claim is false. The video uses footage from PM Modi’s 2019 speech, while the original audio appears to have been replaced using AI-generated voice technology to spread a misleading claim about free gold distribution.

Introduction
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
- E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
- There is a greater desire for Esports to be integrated with school curricula.
- E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.

Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
- The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
- The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
- Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
- The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
- The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming

Few misses in the bill that can be addressed to make it stronger and a better version
- The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
- In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
- The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.