#FactCheck: Viral image shows the Maldives mocking India with a "SURRENDER" sign on photo of Prime Minister Narendra Modi
Executive Summary:
A manipulated viral photo of a Maldivian building with an alleged oversized portrait of Indian Prime Minister Narendra Modi and the words "SURRENDER" went viral on social media. People responded with fear, indignation, and anxiety. Our research, however, showed that the image was manipulated and not authentic.

Claim:
A viral image claims that the Maldives displayed a huge portrait of PM Narendra Modi on a building front, along with the phrase “SURRENDER,” implying an act of national humiliation or submission.

Fact Check:
After a thorough examination of the viral post, we got to know that it had been altered. While the image displayed the same building, it was wrong to say it included Prime Minister Modi’s portrait along with the word “SURRENDER” shown in the viral version. We also checked the image with the Hive AI Detector, which marked it as 99.9% fake. This further confirmed that the viral image had been digitally altered.

During our research, we also found several images from Prime Minister Modi’s visit, including one of the same building displaying his portrait, shared by the official X handle of the Maldives National Defence Force (MNDF). The post mentioned “His Excellency Prime Minister Shri @narendramodi was warmly welcomed by His Excellency President Dr.@MMuizzu at Republic Square, where he was honored with a Guard of Honor by #MNDF on his state visit to Maldives.” This image, captured from a different angle, also does not feature the word “surrender.


Conclusion:
The claim that the Maldives showed a picture of PM Modi with a surrender message is incorrect and misleading. The image is altered and is being spread to mislead people and stir up controversy. Users should check the authenticity of photos before sharing.
- Claim: Viral image shows the Maldives mocking India with a surrender sign
- Claimed On: Social Media
- Fact Check: False and Misleading
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The World Wide Web was created as a portal for communication, to connect people from far away, and while it started with electronic mail, mail moved to instant messaging, which let people have conversations and interact with each other from afar in real-time. But now, the new paradigm is the Internet of Things and how machines can communicate with one another. Now one can use a wearable gadget that can unlock the front door upon arrival at home and can message the air conditioner so that it switches on. This is IoT.
WHAT EXACTLY IS IoT?
The term ‘Internet of Things’ was coined in 1999 by Kevin Ashton, a computer scientist who put Radio Frequency Identification (RFID) chips on products in order to track them in the supply chain, while he worked at Proctor & Gamble (P&G). And after the launch of the iPhone in 2007, there were already more connected devices than people on the planet.
Fast forward to today and we live in a more connected world than ever. So much so that even our handheld devices and household appliances can now connect and communicate through a vast network that has been built so that data can be transferred and received between devices. There are currently more IoT devices than users in the world and according to the WEF’s report on State of the Connected World, by 2025 there will be more than 40 billion such devices that will record data so it can be analyzed.
IoT finds use in many parts of our lives. It has helped businesses streamline their operations, reduce costs, and improve productivity. IoT also helped during the Covid-19 pandemic, with devices that could help with contact tracing and wearables that could be used for health monitoring. All of these devices are able to gather, store and share data so that it can be analyzed. The information is gathered according to rules set by the people who build these systems.
APPLICATION OF IoT
IoT is used by both consumers and the industry.
Some of the widely used examples of CIoT (Consumer IoT) are wearables like health and fitness trackers, smart rings with near-field communication (NFC), and smartwatches. Smartwatches gather a lot of personal data. Smart clothing, with sensors on it, can monitor the wearer’s vital signs. There are even smart jewelry, which can monitor sleeping patterns and also stress levels.
With the advent of virtual and augmented reality, the gaming industry can now make the experience even more immersive and engrossing. Smart glasses and headsets are used, along with armbands fitted with sensors that can detect the movement of arms and replicate the movement in the game.
At home, there are smart TVs, security cameras, smart bulbs, home control devices, and other IoT-enabled ‘smart’ appliances like coffee makers, that can be turned on through an app, or at a particular time in the morning so that it acts as an alarm. There are also voice-command assistants like Alexa and Siri, and these work with software written by manufacturers that can understand simple instructions.
Industrial IoT (IIoT) mainly uses connected machines for the purposes of synchronization, efficiency, and cost-cutting. For example, smart factories gather and analyze data as the work is being done. Sensors are also used in agriculture to check soil moisture levels, and these then automatically run the irrigation system without the need for human intervention.
Statistics
- The IoT device market is poised to reach $1.4 trillion by 2027, according to Fortune Business Insight.
- The number of cellular IoT connections is expected to reach 3.5 billion by 2023. (Forbes)
- The amount of data generated by IoT devices is expected to reach 73.1 ZB (zettabytes) by 2025.
- 94% of retailers agree that the benefits of implementing IoT outweigh the risk.
- 55% of companies believe that 3rd party IoT providers should have to comply with IoT security and privacy regulations.
- 53% of all users acknowledge that wearable devices will be vulnerable to data breaches, viruses,
- Companies could invest up to 15 trillion dollars in IoT by 2025 (Gigabit)
CONCERNS AND SOLUTIONS
- Two of the biggest concerns with IoT devices are the privacy of users and the devices being secure in order to prevent attacks by bad actors. This makes knowledge of how these things work absolutely imperative.
- It is worth noting that these devices all work with a central hub, like a smartphone. This means that it pairs with the smartphone through an app and acts as a gateway, which could compromise the smartphone as well if a hacker were to target that IoT device.
- With technology like smart television sets that have cameras and microphones, the major concern is that hackers could hack and take over the functioning of the television as these are not adequately secured by the manufacturer.
- A hacker could control the camera and cyberstalk the victim, and therefore it is very important to become familiar with the features of a device and ensure that it is well protected from any unauthorized usage. Even simple things, like keeping the camera covered when it is not being used.
- There is also the concern that since IoT devices gather and share data without human intervention, they could be transmitting data that the user does not want to share. This is true of health trackers. Users who wear heart and blood pressure monitors have their data sent to the insurance company, who may then decide to raise the premium on their life insurance based on the data they get.
- IoT devices often keep functioning as normal even if they have been compromised. Most devices do not log an attack or alert the user, and changes like higher power or bandwidth usage go unnoticed after the attack. It is therefore very important to make sure the device is properly protected.
- It is also important to keep the software of the device updated as vulnerabilities are found in the code and fixes are provided by the manufacturer. Some IoT devices, however, lack the capability to be patched and are therefore permanently ‘at risk’.
CONCLUSION
Humanity inhabits this world that is made up of all these nodes that talk to each other and get things done. Users can harmonize their devices so that everything runs like a tandem bike – completely in sync with all other parts. But while we make use of all the benefits, it is also very important that one understands what they are using, how it is functioning, and how one can tackle issues should they come up. This is also important to understand because once people get used to IoT, it will be that much more difficult to give up the comfort and ease that these systems provide, and therefore it would make more sense to be prepared for any eventuality. A lot of times, good and sensible usage alone can keep devices safe and services intact. But users should be aware of any issues because forewarned is forearmed.

Executive Summary:
A viral video claiming the crash site of Air India Flight AI-171 in Ahmedabad has misled many people online. The video has been confirmed not to be from India or a recent crash, but was filmed at Universal Studios Hollywood on a TV or movie set meant to look like a plane crash set piece for a movie.

Claim:
A video that purportedly shows the wreckage of Air India Flight AI-171 after crashing in Ahmedabad on June 12, 2025, has circulated among social media users. The video shows a large amount of aircraft wreckage as well as destroyed homes and a scene reminiscent of an emergency, making it look genuine.

Fact check:
In our research, we took screenshots from the viral video and used reverse image search, which matched visuals from Universal Studios Hollywood. It became apparent that the video is actually from the most famous “War of the Worlds" set, located in Universal Studios Hollywood. The set features a 747 crash scene that was constructed permanently for Steven Spielberg's movie in 2005. We also found a YouTube video. The set has fake smoke poured on it, with debris scattered about and additional fake faceless structures built to represent a scene with a larger crisis. Multiple videos on YouTube here, here, and here can be found from the past with pictures of the tour at Universal Studios Hollywood, the Boeing 747 crash site, made for a movie.


The Universal Studios Hollywood tour includes a visit to a staged crash site featuring a Boeing 747, which has unfortunately been misused in viral posts to spread false information.

While doing research, we were able to locate imagery indicating that the video that went viral, along with the Universal Studios tour footage, provided an exact match and therefore verified that the video had no connection to the Ahmedabad incident. A side-by-side comparison tells us all we need to know to uncover the truth.


Conclusion:
The viral video claiming to show the aftermath of the Air India crash in Ahmedabad is entirely misleading and false. The video is showing a fictitious movie set from Universal Studios Hollywood, not a real disaster scene in India. Spreading misinformation like this can create unnecessary panic and confusion in sensitive situations. We urge viewers to only trust verified news and double-check claims before sharing any content online.
- Claim: Massive explosion and debris shown in viral video after Air India crash.
- Claimed On: Social Media
- Fact Check: False and Misleading

India’s online gaming industry has grown at lightning speed, drawing millions of users across age groups. From casual games and e-sports to fantasy leagues and online poker, digital entertainment has become both a social and economic phenomenon. But with this growth came rising concerns of addiction, financial loss, misleading ads, and even criminal misuse of gaming platforms for illegal betting. To address these concerns, the Government of India introduced the Promotion and Regulation of Online Gaming Act and draft Rules in October 2025. While the Act represents a crucial step toward accountability and user protection, it also raises difficult questions about freedom, innovation, and investor confidence.
The Current Legal Framework
The 2025 Act, along with corresponding changes in the Information Technology and GST laws, aims to create a safer and more transparent gaming environment.
1. Ban on real-money games:
Any online game where money is involved, whether it’s entry fees, bets, or prizes, is now banned, regardless of whether it is based on skill or chance. As a result, previously permitted formats such as fantasy sports, rummy, and poker once defended as “games of skill” now fall within the category of banned activities.
2. Promotion of e-sports and social gaming
Not all gaming is banned. Casual games, e-sports, and social games that don’t involve money are fully allowed. The government is encouraging these as part of India’s growing digital economy.
3. Advertising and financial restrictions: Banks, payment gateways, and advertisers cannot facilitate or promote real-money games. Any platform offering deposits or prize pools can be blocked.
4. Central regulatory authority: The law establishes a national body to classify games, monitor compliance, and address complaints. It has the power to order the locking of violative content and websites.
Why Regulation Was Needed
The push for regulation came after a surge in online betting scams, debt-related suicides, and disputes about whether certain apps were skill-based or chance-based. State governments had taken conflicting positions, some banning, others licensing such games. Meanwhile, offshore gaming apps operated freely in India’s grey market.
The 2025 Act thus attempts to impose uniformity, protect minors, and bring moral and fiscal discipline to a rapidly expanding digital frontier. Its underlying philosophy resembles that of the Digital Personal Data Protection Act, encouraging responsible use of technology rather than an unregulated free-for-all.
Key Challenges and Gaps
(a) Clarity of Definitions
The Act bans all real-money games, ignoring the difference between skill-based games and chance-based games. This could lead to legal challenges under Article 19(1)(g), which protects the right to do business. Games like rummy or fantasy cricket, which need real skill, arguably shouldn’t be banned outright
(b) Weak Consumer and Child Protection
Although age verification and KYC are mandated, compliance at the user-end remains uncertain. India needs a Responsible Gaming Code covering:
- Spending limits and cooling-off periods;
- Self-exclusion options;
- Transparent disclosure of odds; and
- Algorithmic fairness audits.
These measures can help mitigate addiction and prevent exploitation of minors.
(c) Federal Conflicts
“Betting and gambling” fall within the State List under India’s Constitution, yet the 2025 Act seeks national uniformity. States like Tamil Nadu and Karnataka already have independent bans. Without harmonisation, legal disputes between state and central authorities could multiply. A cooperative federal framework allowing states to adopt central norms voluntarily could offer flexibility without fragmentation.
(d) Regulatory Transparency
The gaming regulator has a lot of power, like deciding which games are allowed and blocking websites. But it’s not clear who chooses its members or how people can challenge its decisions. Including court oversight, public input, and regular reporting would make the regulator fairer and more reliable.
What’s Next for India’s Online Gaming
India’s online gaming scene is at a turning point. Banning all money-based games might reduce risks, but it also slows innovation and limits opportunities. A better approach could be to license skill-based or low-risk games with proper KYC and audits, set up a Responsible Gaming Charter with input from government, industry, and civil society, and create rules for offshore platforms targeting Indian players. Player data should be protected under the Digital Personal Data Protection Act, 2023, and the law should be reviewed every few years to keep up with new tech like the metaverse, NFTs, and AI-powered games.
Conclusion
CyberPeace has already provided its detailed feedback to MEITy as on 30th October, 2025 hopes the finalised rules are released soon with the acknowledgment of the challenges discussed. The Promotion and Regulation of Online Gaming Act, 2025, marks an important turning point since this is India’s first serious attempt to bring order to a chaotic digital arena. The goal is to keep players safe, stop crime, and hold platforms accountable. But the tricky part is moving away from blanket bans. We need rules that let new ideas grow, respect people’s rights, and keep players safe. With a few smart changes and fair enforcement, India could have a gaming industry that’s safe, responsible, and ready to compete globally.
References
- https://ssrana.in/articles/indias-online-gaming-bill-2025-regulation-prohibition-and-the-future-of-digital-play/
- https://www.google.com/amp/s/m.economictimes.com/news/economy/policy/new-online-gaming-law-takes-effect-money-games-banned-from-today/amp_articleshow/124255401.cms
- https://www.google.com/amp/s/timesofindia.indiatimes.com/technology/tech-news/government-proposes-to-make-violation-of-online-money-game-rules-non-bailable-draft-rules-ban-/amp_articleshow/124277740.cms
- https://www.egf.org.in/
- https://www.pib.gov.in/PressNoteDetails.aspx?NoteId=155075&ModuleId=3