#FactCheck: Viral image shows the Maldives mocking India with a "SURRENDER" sign on photo of Prime Minister Narendra Modi
Executive Summary:
A manipulated viral photo of a Maldivian building with an alleged oversized portrait of Indian Prime Minister Narendra Modi and the words "SURRENDER" went viral on social media. People responded with fear, indignation, and anxiety. Our research, however, showed that the image was manipulated and not authentic.

Claim:
A viral image claims that the Maldives displayed a huge portrait of PM Narendra Modi on a building front, along with the phrase “SURRENDER,” implying an act of national humiliation or submission.

Fact Check:
After a thorough examination of the viral post, we got to know that it had been altered. While the image displayed the same building, it was wrong to say it included Prime Minister Modi’s portrait along with the word “SURRENDER” shown in the viral version. We also checked the image with the Hive AI Detector, which marked it as 99.9% fake. This further confirmed that the viral image had been digitally altered.

During our research, we also found several images from Prime Minister Modi’s visit, including one of the same building displaying his portrait, shared by the official X handle of the Maldives National Defence Force (MNDF). The post mentioned “His Excellency Prime Minister Shri @narendramodi was warmly welcomed by His Excellency President Dr.@MMuizzu at Republic Square, where he was honored with a Guard of Honor by #MNDF on his state visit to Maldives.” This image, captured from a different angle, also does not feature the word “surrender.


Conclusion:
The claim that the Maldives showed a picture of PM Modi with a surrender message is incorrect and misleading. The image is altered and is being spread to mislead people and stir up controversy. Users should check the authenticity of photos before sharing.
- Claim: Viral image shows the Maldives mocking India with a surrender sign
- Claimed On: Social Media
- Fact Check: False and Misleading
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Executive Summary:
Amid the ongoing conflict involving the US-Israel and Iran, Tehran has claimed that it shot down a US F-35 fighter jet. In this context, a video is going viral on social media showing a crashed American fighter aircraft on the ground. It is being claimed that the footage shows Iran downing a US F-35 jet. However, an research by the CyberPeace found that the viral video is a deepfake and not real. The clip appears to have been created using Google AI tools.
Claim:
A social media user “Azania” shared the viral video on March 20, 2026, with the caption,“#Iran hit the 5th generation F-35 fighter of the #US Air Force… An American F-35 fighter made an emergency landing at an air base in the Middle East after coming under Iranian fire, sources told CNN.”

Fact Check:
We began our research with a news search and found multiple reports stating that a US F-35 fighter jet was damaged during a combat mission over Iran. According to reports, Iran’s Islamic Revolutionary Guard Corps (IRGC) claimed to have damaged a US F-35 jet and also released a video. As per a CNN report, US officials confirmed that an American F-35 was damaged during a mission over Iran, forcing it to make an emergency landing at a US airbase in the Middle East. The pilot was safe and in stable condition, and the incident is currently under research .
A spokesperson for the US Central Command, Captain Tim Hawkins, also acknowledged that an F-35 made an emergency landing during the mission. However, the US has not officially confirmed that the damage was caused by an Iranian attack.Reports by Fox News and The Times of India also mention the emergency landing of the aircraft.

Upon closely examining the viral video, we noticed several inconsistencies indicating possible AI manipulation. We then analyzed the clip using Hive Moderation, which indicated nearly a 79 percent probability that the video is AI-generated. The analysis also suggests that it was likely created using Google’s AI video generation tools (Veo).

Conclusion:
The viral video claiming to show Iran shooting down a US F-35 fighter jet is AI-generated and not real. While Iran has claimed to have targeted a US F-35, and the US has confirmed an emergency landing during a mission, there is no official confirmation that the aircraft was shot down by Iran.

Executive Summary:
A photoshopped image circulating online suggests Prime Minister Narendra Modi met with militant leader Hafiz Saeed. The actual photograph features PM Modi greeting former Pakistani Prime Minister Nawaz Sharif during a surprise diplomatic stopover in Lahore on December 25, 2015.
The Claim:
A widely shared image on social media purportedly shows PM Modi meeting Hafiz Saeed, a declared terrorist. The claim implies Modi is hostile towards India or aligned with terrorists.

Fact Check:
On our research and reverse image search we found that the Press Information Bureau (PIB) had tweeted about the visit on 25 December 2015, noting that PM Narendra Modi was warmly welcomed by then-Pakistani PM Nawaz Sharif in Lahore. The tweet included several images from various angles of the original meeting between Modi and Sharif. On the same day, PM Modi also posted a tweet stating he had spoken with Nawaz Sharif and extended birthday wishes. Additionally, no credible reports of any meeting between Modi and Hafiz Saeed, further validating that the viral image is digitally altered.


In our further research we found an identical photo, with former Pakistan Prime Minister Nawaz Sharif in place of Hafiz Saeed. This post was shared by Hindustan Times on X on 26 December 2015, pointing to the possibility that the viral image has been manipulated.
Conclusion:
The viral image claiming to show PM Modi with Hafiz Saeed is digitally manipulated. A reverse image search and official posts from the PIB and PM Modi confirm the original photo was taken during Modi’s visit to Lahore in December 2015, where he met Nawaz Sharif. No credible source supports any meeting between Modi and Hafiz Saeed, clearly proving the image is fake.
- Claim: Debunking the Edited Image Claim of PM Modi with Hafiz Saeed
- Claimed On: Social Media
- Fact Check: False and Misleading

Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using