#FactCheck - AI-Generated Image Falsely Shared as ‘Border 2’ Shooting Photo Goes Viral
Executive Summary
Border 2 is set to hit theatres today, January 23. Meanwhile, a photograph is going viral on social media showing actors Sunny Deol, Suniel Shetty, Akshaye Khanna and Jackie Shroff sitting together and having a meal, while a woman is seen serving food to them. Social media users are sharing this image claiming that it was taken during the shooting of Border 2. It is being alleged that the photograph shows a moment from the film’s set, where the actors were having food during a break in shooting. However, Cyber Peace research has found the viral claim to be false. Our investigation revealed that users are sharing an AI-generated image with a misleading claim.
Claim
On Instagram, a user shared the viral image on January 9, 2026, with the caption: “During the shooting of Border 2.” The link to the post, its archive link and screenshots can be seen below.

Fact Check:
To verify the claim, we first checked Google for the official star cast of the film Border 2. Our search showed that the names of the actors seen in the viral image are not part of the film’s officially announced cast. Next, upon closely examining the image, we noticed that the facial structure and expressions of the actors appeared unnatural and distorted. The facial features did not look realistic, raising suspicion that the image might have been created using Artificial Intelligence (AI). We then scanned the viral image using the AI-generated content detection tool HIVE Moderation. The results indicated that the image is 95 per cent AI-generated.

In the final step of our investigation, we analysed the image using another AI-detection tool, Undetectable AI. According to the results, the viral image was confirmed to be AI-generated.
Conclusion:
Our research confirms that social media users are sharing an AI-generated image while falsely claiming that it is from the shooting of Border 2. The viral claim is misleading and false.

Our research revealed that users are sharing an AI-generated image along with misleading claims
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Introduction
In recent years, India has witnessed a significant rise in the popularity and recognition of esports, which refers to online gaming. Esports has emerged as a mainstream phenomenon, influencing players and youngsters worldwide. In India, with the penetration of the internet at 52%, the youth has got its attracted to Esports. In this blog post, we will look at how the government is booting the players, establishing professional leagues, and supporting gaming companies and sponsors in the best possible manner. As the ecosystem continues to rise in prominence and establish itself as a mainstream sporting phenomenon in India.
Factors Shaping Esports in India: A few factors are shaping and growing the love for esports in India here. Let’s have a look.
Technological Advances: The availability and affordability of high-speed internet connections and smart gaming equipment have played an important part in making esports more accessible to a broader audience in India. With the development of smartphones and low-cost gaming PCs, many people may now easily participate in and watch esports tournaments.
Youth Demographic: India has a large population of young people who are enthusiastic gamers and tech-savvy. The youth demographic’s enthusiasm for gaming has spurred the expansion of esports in the country, as they actively participate in competitive gaming and watch major esports competitions.
Increase in the Gaming community: Gaming has been deeply established in Indian society, with many people using it for enjoyment and social contact. As the competitive component of gaming, esports has naturally gained popularity among gamers looking for a more competitive and immersive experience.
Esports Infrastructure and Events: The creation of specialised esports infrastructure, such as esports arenas, gaming cafés, and tournament venues, has considerably aided esports growth in India. Major national and international esports competitions and leagues have also been staged in India, offering exposure and possibilities for prospective esports players. Also supports various platforms such as YouTube, Twitch, and Facebook gaming, which has played a vital role in showcasing and popularising Esports in India.
Government support: Corporate and government sectors in India have recognised the potential of esports and are actively supporting its growth. Major corporate investments, sponsorships, and collaborations with esports organisations have supplied the financial backing and resources required for the country’s esports development. Government attempts to promote esports have also been initiated, such as forming esports governing organisations and including esports in official sporting events.
Growing Popularity and Recognition: Esports in India has witnessed a significant surge in viewership and fanbase, all thanks to online streaming platforms such as Twitch, YouTube which have provided a convenient way for fans to watch live esports events at home and at high-definition quality social media platforms let the fans to interact with their favourite players and stay updated on the latest esports news and events.

Esports Leagues in India
The organisation of esports tournaments and leagues in India has increased, with the IGL being one of the largest and most popular. The ESL India Premiership is a major esports event the Electronic Sports League organised in collaboration with NODWIN Gaming. Viacom18, a well-known Indian media business, established UCypher, an esports league. It focuses on a range of gaming games such as CS: GO, Dota 2, and Tekken in order to promote esports as a professional sport in India. All of these platforms provide professional players with a venue to compete and establish their profile in the esports industry.
India’s Performance in Esports to Date
Indian esports players have achieved remarkable global success, including outstanding results in prominent events and leagues. Individual Indian esports players’ success stories illustrate their talent, determination, and India’s ability to flourish in the esports sphere. These accomplishments contribute to the worldwide esports landscape’s awareness and growth of Indian esports. To add the name of the players and their success stories that have bought pride to India, they are Tirth Metha, Known as “Ritr”, a CS:GO player, Abhijeet “Ghatak”, Ankit “V3nom”, Saloni “Meow16K”.Apart from this Indian women’s team has also done exceptionally well in CS:GO and has made it to the finale.
Government and Corporate Sectors support: The Indian esports business has received backing from the government and corporate sectors, contributing to its growth and acceptance as a genuine sport.
Government Initiatives: The Indian government has expressed increased support for esports through different initiatives. This involves recognising esports as an official sport, establishing esports regulating organisations, and incorporating esports into national sports federations. The government has also announced steps to give financial assistance, subsidies, and infrastructure development for esports, therefore providing a favourable environment for the industry’s growth. Recently, Kalyan Chaubey, joint secretary and acting CEO of the IOA, personally gave the athletes cutting-edge training gear during this occasion, providing kits to the players. The kit includes the following:
Advanced gaming mouse.
Keyboard built for quick responses.
A smooth mousepad
A headphone for crystal-clear communication
An eSports bag to carry the equipment.
Corporate Sponsorship and Partnerships
Indian corporations have recognised esports’ promise and actively sponsored and collaborated with esports organisations, tournaments, and individual players. Companies from various industries, including technology, telecommunications, and entertainment, have invested in esports to capitalise on its success and connect with the esports community. These sponsorships and collaborations give financial support, resources, and visibility to esports in India. The leagues and championships provide opportunities for young players to showcase their talent.
Challenges and future
While esports provides great job opportunities, several obstacles must be overcome in order for the industry to expand and gain recognition:
Infrastructure & Training Facilities: Ensuring the availability of high-quality training facilities and infrastructure is critical for developing talent and allowing players to realise their maximum potential. Continued investment in esports venues, training facilities, and academies is critical for the industry’s long-term success.
Fostering a culture of skill development and giving outlets for formal education in esports would improve the professionalism and competitiveness of Indian esports players. Collaborations between educational institutions and esports organisations can result in the development of specialised programs in areas such as game analysis, team management, and sports psychology.
Establishing a thorough legal framework and governance structure for esports will help it gain legitimacy as a professional sport. Clear standards on player contracts, player rights, anti-doping procedures, and fair competition policies are all part of this.
Conclusion
Esports in India provide massive professional opportunities and growth possibilities for aspiring esports athletes. The sector’s prospects are based on overcoming infrastructure, perception, talent development, and regulatory barriers. Esports may establish itself as a viable and acceptable career alternative in India with continued support, investment, and stakeholder collaboration
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Introduction
India's National Commission for Protection of Child Rights (NCPCR) is set to approach the Ministry of Electronics and Information Technology (MeitY) to recommend mandating a KYC-based system for verifying children's age under the Digital Personal Data Protection (DPDP) Act. The decision to approach or send recommendations to MeitY was taken by NCPCR in a closed-door meeting held on August 13 with social media entities. In the meeting, NCPCR emphasised proposing a KYC-based age verification mechanism. In this background, Section 9 of the Digital Personal Data Protection Act, 2023 defines a child as someone below the age of 18, and Section 9 mandates that such children have to be verified and parental consent will be required before processing their personal data.
Requirement of Verifiable Consent Under Section 9 of DPDP Act
Regarding the processing of children's personal data, Section 9 of the DPDP Act, 2023, provides that for children below 18 years of age, consent from parents/legal guardians is required. The Data Fiduciary shall, before processing any personal data of a child or a person with a disability who has a lawful guardian, obtain verifiable consent from the parent or lawful guardian. Additionally, behavioural monitoring or targeted advertising directed at children is prohibited.
Ongoing debate on Method to obtain Verifiable Consent
Section 9 of the DPDP Act gives parents or lawful guardians more control over their children's data and privacy, and it empowers them to make decisions about how to manage their children's online activities/permissions. However, obtaining such verifiable consent from the parent or legal guardian presents a quandary. It was expected that the upcoming 'DPDP rules,' which have yet to be notified by the Central Government, would shed light on the procedure of obtaining such verifiable consent from a parent or lawful guardian.
However, In the meeting held on 18th July 2024, between MeitY and social media companies to discuss the upcoming Digital Personal Data Protection Rules (DPDP Rules), MeitY stated that it may not intend to prescribe a ‘specific mechanism’ for Data Fiduciaries to verify parental consent for minors using digital services. MeitY instead emphasised obligations put forth on the data fiduciary under section 8(4) of the DPDP Act to implement “appropriate technical and organisational measures” to ensure effective observance of the provisions contained under this act.
In a recent update, MeitY held a review meeting on DPDP rules, where they focused on a method for determining children's ages. It was reported that the ministry is making a few more revisions before releasing the guidelines for public input.
CyberPeace Policy Outlook
CyberPeace in its policy recommendations paper published last month, (available here) also advised obtaining verifiable parental consent through methods such as Government Issued ID, integration of parental consent at ‘entry points’ like app stores, obtaining consent through consent forms, or drawing attention from foreign laws such as California Privacy Law, COPPA, and developing child-friendly SIMs for enhanced child privacy.
CyberPeace in its policy paper also emphasised that when deciding the method to obtain verifiable consent, the respective platforms need to be aligned with the fact that verifiable age verification must be done without compromising user privacy. Balancing user privacy is a question of both technological capabilities and ethical considerations.
DPDP Act is a brand new framework for protecting digital personal data and also puts forth certain obligations on Data Fiduciaries and provides certain rights to Data Principal. With upcoming ‘DPDP Rules’ which are expected to be notified soon, will define the detailed procedure for the implementation of the provisions of the Act. MeitY is refining the DPDP rules before they come out for public consultation. The approach of NCPCR is aimed at ensuring child safety in this digital era. We hope that MeitY comes up with a sound mechanism for obtaining verifiable consent from parents/lawful guardians after taking due consideration to recommendations put forth by various stakeholders, expert organisations and concerned authorities such as NCPCR.
References
- https://www.moneycontrol.com/technology/dpdp-rules-ncpcr-to-recommend-meity-to-bring-in-kyc-based-age-verification-for-children-article-12801563.html
- https://pune.news/government/ncpcr-pushes-for-kyc-based-age-verification-in-digital-data-protection-a-new-era-for-child-safety-215989/#:~:text=During%20this%20meeting%2C%20NCPCR%20issued,consent%20before%20processing%20their%20data
- https://www.hindustantimes.com/india-news/ncpcr-likely-to-seek-clause-for-parents-consent-under-data-protection-rules-101724180521788.html
- https://www.drishtiias.com/daily-updates/daily-news-analysis/dpdp-act-2023-and-the-isssue-of-parental-consent

Executive Summary
A digitally manipulated image of World Bank President Ajay Banga has been circulating on social media, falsely portraying him as holding a Khalistani flag. The image was shared by a Pakistan-based X (formerly Twitter) user, who also incorrectly identified Banga as the President of the International Monetary Fund (IMF), thereby fuelling misleading speculation that he supports the Khalistani movement against India.
The Claim
On February 5, an X user with the handle @syedAnas0101010 posted an image allegedly showing Ajay Banga holding a Khalistani flag. The user misidentified him as the IMF President and captioned the post, “IMF president sending signals to INDIA.” The post quickly gained traction, amplifying false narratives and political speculation. Here is the link and archive link to the post, along with a screenshot:
Fact Check:
To verify the authenticity of the image, the CyberPeace Fact Check Desk conducted a detailed research . The image was first subjected to a reverse image search using Google Lens, which led to a Reuters news report published on June 13, 2023. The original photograph, captured by Reuters photojournalist Jonathan Ernst, showed Ajay Banga arriving at the World Bank headquarters in Washington, D.C., on June 2, 2023, marking his first day in office. In the authentic image, Banga is seen holding a coffee cup, not a flag.
Further analysis confirmed that the viral image had been digitally altered to replace the coffee cup with a Khalistani flag, thereby misrepresenting the context and intent of the original photograph. Here is the link to the report, along with a screenshot.

To strengthen the findings, the altered image was also analysed using the Hive Moderation AI detection tool. The tool’s assessment indicated a high likelihood that the image contained AI-generated or manipulated elements, reinforcing the conclusion that the image was not genuine. Below is a screenshot of the result.

Conclusion
The viral image claiming to show World Bank President Ajay Banga holding a Khalistani flag is fake. The photograph was digitally manipulated to spread misinformation and provoke political speculation. In reality, the original Reuters image from June 2023 shows Banga holding a coffee cup during his arrival at the World Bank headquarters. The claim that he supports the Khalistani movement is false and misleading.