#Factcheck-False Claims of Houthi Attack on Israel’s Ashkelon Power Plant
Executive Summary:
A post on X (formerly Twitter) has gained widespread attention, featuring an image inaccurately asserting that Houthi rebels attacked a power plant in Ashkelon, Israel. This misleading content has circulated widely amid escalating geopolitical tensions. However, investigation shows that the footage actually originates from a prior incident in Saudi Arabia. This situation underscores the significant dangers posed by misinformation during conflicts and highlights the importance of verifying sources before sharing information.

Claims:
The viral video claims to show Houthi rebels attacking Israel's Ashkelon power plant as part of recent escalations in the Middle East conflict.

Fact Check:
Upon receiving the viral posts, we conducted a Google Lens search on the keyframes of the video. The search reveals that the video circulating online does not refer to an attack on the Ashkelon power plant in Israel. Instead, it depicts a 2022 drone strike on a Saudi Aramco facility in Abqaiq. There are no credible reports of Houthi rebels targeting Ashkelon, as their activities are largely confined to Yemen and Saudi Arabia.

This incident highlights the risks associated with misinformation during sensitive geopolitical events. Before sharing viral posts, take a brief moment to verify the facts. Misinformation spreads quickly and it’s far better to rely on trusted fact-checking sources.
Conclusion:
The assertion that Houthi rebels targeted the Ashkelon power plant in Israel is incorrect. The viral video in question has been misrepresented and actually shows a 2022 incident in Saudi Arabia. This underscores the importance of being cautious when sharing unverified media. Before sharing viral posts, take a moment to verify the facts. Misinformation spreads quickly, and it is far better to rely on trusted fact-checking sources.
- Claim: The video shows massive fire at Israel's Ashkelon power plant
- Claimed On:Instagram and X (Formerly Known As Twitter)
- Fact Check: False and Misleading
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Executive Summary:
A viral online video claims Canadian Prime Minister Justin Trudeau promotes an investment project. However, the CyberPeace Research Team has confirmed that the video is a deepfake, created using AI technology to manipulate Trudeau's facial expressions and voice. The original footage has no connection to any investment project. The claim that Justin Trudeau endorses this project is false and misleading.

Claims:
A viral video falsely claims that Canadian Prime Minister Justin Trudeau is endorsing an investment project.

Fact Check:
Upon receiving the viral posts, we conducted a Google Lens search on the keyframes of the video. The search led us to various legitimate sources featuring Prime Minister Justin Trudeau, none of which included promotion of any investment projects. The viral video exhibited signs of digital manipulation, prompting a deeper investigation.

We used AI detection tools, such as TrueMedia, to analyze the video. The analysis confirmed with 99.8% confidence that the video was a deepfake. The tools identified "substantial evidence of manipulation," particularly in the facial movements and voice, which were found to be artificially generated.



Additionally, an extensive review of official statements and interviews with Prime Minister Trudeau revealed no mention of any such investment project. No credible reports were found linking Trudeau to this promotion, further confirming the video’s inauthenticity.
Conclusion:
The viral video claiming that Justin Trudeau promotes an investment project is a deepfake. The research using various tools such as Google Lens, AI detection tool confirms that the video is manipulated using AI technology. Additionally, there is no information in any official sources. Thus, the CyberPeace Research Team confirms that the video was manipulated using AI technology, making the claim false and misleading.
- Claim: Justin Trudeau promotes an investment project viral on social media.
- Claimed on: Facebook
- Fact Check: False & Misleading

Introduction
The year, 2022 has been a year of transition and change for the gaming industry. This year esports and gaming including the industry’s greater increased acceptance by the sports authorities and higher prize pools for top players, has been more commercial than ever, according to research by the year 2025 the industry will witness growth by 5 million dollars and around 420 million active gamers from India. Since, India is on the way to become world’s largest gaming market, with revenue earned in 2021 increasing by up to 28%, or 1.2 billion dollars, and predicted to reach 2 billion dollars by 2024 as a result of the COVID-19 expanding internet access throughout the country.
After a lengthy debate, the government has finally decided to bring online gaming under the purview of the law. The President of India has changed the rules governing e-sports and requested that the Sports Ministry and the Ministry of Electronics and Information Technology (MeitY) include e-sports in multi-sport competitions. India’s gaming sector has reached new heights this year, with the country winning its first bronze medal in the first esports event organized by this year’s Commonwealth Games, and this is only the beginning.
Indian government takes on E-sports
The Indian government has given esports a huge boost. It has been introduced into the traditional sports disciplines of the nation. Droupadi Murmu, the President of India, changed the regulations governing eSports using the authority “conferred by clause (3) of Article 77 of the Constitution,” and requested that “e-Sports be included as part of multi-sports events” from the Ministries of Electronics and Information Technology and Sports. Some crucial points will clarify the government’s position on e-sports.
- E-sports were added as a demonstration sport to the 2018 Asian Games in Jakarta, which meant that medals earned in the sport were not counted in the official total of medals.
- There is a greater desire for Esports to be integrated with school curricula.
- E-Sports (Electronic Sports) have been acknowledged by the Indian government as a component of multi-sport tournaments.

Why is e-sports important?
The Indian Esports Industry has worked hard to distinguish Esports from the broader category of “Gaming.” Esports is a competitive sport in which esports athletes compete in specific video game genres in a virtual, electronic environment using their physical and mental prowess, according to the industry.
According to studies, as individuals have gotten more screen aware and online gaming has become a part of their life, internet gaming not only improves fine motor skills but also sharpens the mind. The industry has the most users and stakeholders, and it has become critical to governing it; consequently, legislation is required to regulate it.
The online regulation bill 2022
The Online Gaming (Regulations) Bill, 2022, was recently filed in the Lok Sabha to create an effective regulatory mechanism for the online gaming business to prevent fraud and misuse of things related to or incidental to it. There are 20 sections spread throughout three chapters. It intends to establish an Online Gaming Commission, the authority, mandate, and jurisdiction of which will be specified by the Bill. An online gaming server will be licensed, relinquished, revoked, or suspended by the Commission’s key highlights of the bill to make it more clear
- The Bill establishes a regulating agency, the Online Gaming Commission (“OGC”), comprised of five members chosen by the Central Government, each with at least one specialist in the fields of law, cyber technology, and law enforcement experience.
- The OGC will be able to oversee the functions of online gaming websites, issue periodic or special reports on Online Gaming issues, recommend appropriate measures to control and curb illegal Online Gaming, grant, suspend, and revoke licenses for online gaming websites, and set fees for license applications and renewals.
- Without a website and a non-transferable and non-assignable license, the Bill proposes to make online gambling illegal. Anyone operating an online gaming server or website without a license risks up to three years in prison and a fine. The permission will be good for a six-year term.
- The license intended to be given under the Bill may be terminated or canceled if the licensee violates any of the license’s requirements or any of Bill’s provisions. However, the Bill does not apply to anybody providing backend services in India, including hosting and maintenance for any international gaming website situated outside of India.
- The bill also mentions the Foreign Direct Investment and Technology Collaboration in Online Gaming

Few misses in the bill that can be addressed to make it stronger and a better version
- The law does not address Know Your Customer (KYC) requirements, customer complaint procedures, advertising and marketing restrictions, user data protection, responsible gaming guidelines, and other concerns.
- In the bill, there is no clear distinction between money involved in the game. This is a matter of concern and needs to be addressed so the money laundering aspect can be determined.
- The distinction between “games of chance” and “games of skill” is not addressed in the Bill. Furthermore, the Bill does not specify whether its prohibitions apply only to for-real-money games or to free games.
Conclusion
Despite the bill’s flaws, it has offered optimism to the burgeoning gaming sector, which desperately needs a robust regulatory and legal framework free of ambiguity, allowing players to play safely, and encouraging entrepreneurs to enter the field with safety and security. An improved regulatory framework will increase job prospects while also assisting the government. A transparent framework will also aid in the protection of the rights of actors and stakeholders.
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On 6 June 2025, the EU Council officially adopted the revised Cybersecurity Blueprint, marking a significant evolution from the 2017 guidance. This framework, formalised through Council Recommendation COM(2025) 66 final, responds to a transformed threat environment and reflects new legal milestones like the NIS2 Directive (Network and Information Security Directive) and the Cyber Solidarity Act.
From Fragmented Response to Cohesive Strategy
Between 2017 and now, EU member states have built various systems to manage cyber incidents. Still, real-world events and exercises highlighted critical gaps - uncoordinated escalation procedures, inconsistent terminology, and siloed information flows. The updated Blueprint addresses these issues by focusing on a harmonised operational architecture for the EU. It defines a clear crisis lifecycle with five stages: Detection, Analysis, Escalation, Response, and Recovery. Each stage is supported by common communication protocols, decision-making processes, and defined roles. Consistency is key; standardised terminology along with a broad scope of application that eases cross-border collaboration and empowers coherent response efforts.
Legal Foundations: NIS2, ENISA & EU‑CyCLONe
Several core pillars of EU cybersecurity directly underpin the Blueprint:
- ENISA – The European Union Agency for Cybersecurity continues to play a central role. It supports CSIRTs' Network operations, leads EU‑CyCLONe ( European cyber crisis liaison organisation network) coordination, conducts simulation exercises, and gives training on incident management
- NIS2 Directive, particularly Article 16, is a follow-up of NIS. NIS2 mandates operators of critical infrastructure and essential services to implement appropriate security measures and report incidents to the relevant authorities. Compared to NIS, NIS2 expands its EU-wide security requirements and scope of covered organisations and sectors to improve the security of supply chains, simplify reporting obligations, and enforce more stringent measures and sanctions throughout Europe. It also formally legitimises the EU‑CyCLONe network, which is the crisis liaison mechanism bridging technical teams from member states.
These modern tools, integrated with legal backing, ensure the Blueprint isn’t just theoretical; it’s operationally enforceable.
What’s Inside the Blueprint?
The 2025 Blueprint enhances several critical areas:
- Clear Escalation Triggers - It spells out when a national cyber incident merits EU-level attention, especially those affecting critical infrastructure across borders. Civilian Military Exchange. The Blueprint encourages structured information sharing with defence institutions and NATO, recognising that cyber incidents often have geopolitical implications
- Recovery & Lessons Learned – A dedicated chapter ensures systematic post-incident reviews and shared learning among member states.
Adaptive & Resilient by Design
Rather than a static document, the Blueprint is engineered to evolve:
- Regular Exercises: Built into the framework are simulation drills that are known as Blueprint Operational Level Exercises—to test leadership response and cross-border coordination via EU‑CyCLONe
- Dynamic Reviews: The system promotes continuous iteration- this includes revising protocols, learning from real incidents, and refining role definitions.
This iterative, learning-oriented architecture aims to ensure the Blueprint remains robust amid rapidly evolving threats, including AI-boosted hacks and hybrid cyber campaigns.
Global Implications & Lessons for Others
The EU’s Cybersecurity Blueprint sets a global benchmark in cyber resilience and crisis governance:
- Blueprint for Global Coordination: The EU’s method of defined crisis stages, empowered liaison bodies (like EU‑CyCLONe), and continuous exercise can inspire other regional blocs or national governments to build their own crisis mechanisms.
- Public–Private Synergy: The Blueprint’s insistence on cooperation between governments and private-sector operators of essential services (e.g., energy, telecom, health) provides a model for forging robust ecosystems.
- Learning & Sharing at Scale: Its requirement for post-crisis lessons and peer exchange can fuel a worldwide knowledge network, cultivating resilience across jurisdictions.
Conclusion
The 2025 EU Cybersecurity Blueprint is more than an upgrade; it’s a strategic shift toward operational readiness, legal coherence, and collaborative resilience. Anchored in NIS2 and ENISA, and supported by EU‑CyCLONe, it replaces fragmented guidance with a well-defined, adaptive model. Its adoption signals a transformative moment in global cyber governance as for nations building crisis frameworks, the Blueprint offers a tested, comprehensive template: define clear stages, equip liaison networks, mandate drills, integrate lessons, and legislate coordination. In an era where cyber threats transcend borders, this proves to be an important development that can offer guidance and set a precedent.
For India, the EU Cybersecurity Blueprint offers a valuable reference point as we strengthen our own frameworks through initiatives like the DPDP Act, the upcoming Digital India Act and CERT-In’s evolving mandates. It reinforces the importance of coordinated response systems, cross-sector drills, and legal clarity. As cyber threats grow more complex, such global models can complement our national efforts and enhance regional cooperation.
References
- https://industrialcyber.co/expert/the-eus-cybersecurity-blueprint-and-the-future-of-cyber-crisis-management/
- https://www.consilium.europa.eu/en/press/press-releases/2025/06/06/eu-adopts-blueprint-to-better-manage-european-cyber-crises-and-incidents/
- https://www.enisa.europa.eu/topics/eu-incident-response-and-cyber-crisis-management
- https://www.enisa.europa.eu/news/new-cyber-blueprint-to-scale-up-the-eu-cybersecurity-crisis-management
- https://www.isc2.org/Insights/2025/01/EU-Cyber-Solidarity-Act
- https://www.enisa.europa.eu/topics/eu-incident-response-and-cyber-crisis-management/eu-cyclone
- https://nis2directive.eu/what-is-nis2/