#FactCheck - AI-Cloned Audio in Viral Anup Soni Video Promoting Betting Channel Revealed as Fake
Executive Summary:
A morphed video of the actor Anup Soni popular on social media promoting IPL betting Telegram channel is found to be fake. The audio in the morphed video is produced through AI voice cloning. AI manipulation was identified by AI detection tools and deepfake analysis tools. In the original footage Mr Soni explains a case of crime, a part of the popular show Crime Patrol which is unrelated to betting. Therefore, it is important to draw the conclusion that Anup Soni is in no way associated with the betting channel.

Claims:
The facebook post claims the IPL betting Telegram channel which belongs to Rohit Khattar is promoted by Actor Anup Soni.

Fact Check:
Upon receiving the post, the CyberPeace Research Team closely analyzed the video and found major discrepancies which are mostly seen in AI-manipulated videos. The lip sync of the video does not match the audio. Taking a cue from this we analyzed using a Deepfake detection tool by True Media. It is found that the voice of the video is 100% AI-generated.



We then extracted the audio and checked in an audio Deepfake detection tool named Hive Moderation. Hive moderation found the audio to be 99.9% AI-Generated.

We then divided the video into keyframes and reverse searched one of the keyframes and found the original video uploaded by the YouTube channel named LIV Crime.
Upon analyzing we found that in the 3:18 time frame the video was edited, and altered with an AI voice.

Hence, the viral video is an AI manipulated video and it’s not real. We have previously debunked such AI voice manipulation with different celebrities and politicians to misrepresent the actual context. Netizens must be careful while believing in such AI manipulation videos.
Conclusion:
In conclusion, the viral video claiming that IPL betting Telegram channel promotion by actor Anup Soni is false. The video has been manipulated using AI voice cloning technology, as confirmed by both the Hive Moderation AI detector and the True Media AI detection tool. Therefore, the claim is baseless and misleading.
- Claim: An IPL betting Telegram channel belonging to Rohit Khattar promoted by Actor Anup Soni.
- Claimed on: Facebook
- Fact Check: Fake & Misleading
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Starting in mid-December, 2024, a series of attacks have targeted Chrome browser extensions. A data protection company called Cyberhaven, California, fell victim to one of these attacks. Though identified in the U.S., the geographical extent and potential of the attack are yet to be determined. Assessment of these cases can help us to be better prepared for such instances if they occur in the near future.
The Attack
Browser extensions are small software applications that add and enable functionality or a capacity (feature) to a web browser. These are written in CSS, HTML, or JavaScript and like other software, can be coded to deliver malware. Also known as plug-ins, they have access to their own set of Application Programming Interface (APIs). They can also be used to remove unwanted elements as per customisation, such as pop-up advertisements and auto-play videos, when one lands on a website. Some examples of browser extensions include Ad-blockers (for blocking ads and content filtering) and StayFocusd (which limits the time of the users on a particular website).
In the aforementioned attack, the publisher of the browser at Cyberhaven received a phishing mail from an attacker posing to be from the Google Chrome Web Store Developer Support. It mentioned that their browser policies were not compatible and encouraged the user to click on the “Go to Policy”action item, which led the user to a page that enabled permissions for a malicious OAuth called Privacy Policy Extension (Open Authorisation is an adopted standard that is used to authorise secure access for temporary tokens). Once the permission was granted, the attacker was able to inject malicious code into the target’s Chrome browser extension and steal user access tokens and session cookies. Further investigation revealed that logins of certain AI and social media platforms were targeted.
CyberPeace Recommendations
As attacks of such range continue to occur, it is encouraged that companies and developers take active measures that would make their browser extensions less susceptible to such attacks. Google also has a few guidelines on how developers can safeguard their extensions from their end. These include:
- Minimal Permissions For Extensions- It is encouraged that minimal permissions for extensions barring the required APIs and websites that it depends on are acquired as limiting extension privileges limits the surface area an attacker can exploit.
- Prioritising Protection Of Developer Accounts- A security breach on this end could lead to compromising all users' data as this would allow attackers to mess with extensions via their malicious codes. A 2FA (2-factor authentication) by setting a security key is endorsed.
- HTTPS over HTTP- HTTPS should be preferred over HTTP as it requires a Secure Sockets Layer (SSL)/ transport layer security(TLS) certificate from an independent certificate authority (CA). This creates an encrypted connection between the server and the web browser.
Lastly, as was done in the case of the attack at Cyberhaven, it is encouraged to promote the practice of transparency when such incidents take place to better deal with them.
References
- https://indianexpress.com/article/technology/tech-news-technology/hackers-hijack-companies-chrome-extensions-cyberhaven-9748454/
- https://indianexpress.com/article/technology/tech-news-technology/google-chrome-extensions-hack-safety-tips-9751656/
- https://www.techtarget.com/whatis/definition/browser-extension
- https://www.forbes.com/sites/daveywinder/2024/12/31/google-chrome-2fa-bypass-attack-confirmed-what-you-need-to-know/
- https://www.cloudflare.com/learning/ssl/why-use-https/

Introduction
AI has penetrated most industries and telecom is no exception. According to a survey by Nvidia, enhancing customer experiences is the biggest AI opportunity for the telecom industry, with 35% of respondents identifying customer experiences as their key AI success story. Further, the study found nearly 90% of telecom companies use AI, with 48% in the piloting phase and 41% actively deploying AI. Most telecom service providers (53%) agree or strongly agree that adopting AI would provide a competitive advantage. AI in telecom is primed to be the next big thing and Google has not ignored this opportunity. It is reported that Google will soon add “AI Replies” to the phone app’s call screening feature.
How Does The ‘AI Call Screener’ Work?
With the busy lives people lead nowadays, Google has created a helpful tool to answer the challenge of responding to calls amidst busy schedules. Google Pixel smartphones are now fitted with a new feature that deploys AI-powered calling tools that can help with call screening, note-making during an important call, filtering and declining spam, and most importantly ending the frustration of being on hold.
In the official Google Phone app, users can respond to a caller through “new AI-powered smart replies”. While “contextual call screen replies” are already part of the app, this new feature allows users to not have to pick up the call themselves.
- With this new feature, Google Assistant will be able to respond to the call with a customised audio response.
- The Google Assistant, responding to the call, will ask the caller’s name and the purpose of the call. If they are calling about an appointment, for instance, Google will show the user suggested responses specific to that call, such as ‘Confirm’ or ‘Cancel appointment’.
Google will build on the call-screening feature by using a “multi-step, multi-turn conversational AI” to suggest replies more appropriate to the nature of the call. Google’s Gemini Nano AI model is set to power this new feature and enable it to handle phone calls and messages even if the phone is locked and respond even when the caller is silent.
Benefits of AI-Powered Call Screening
This AI-powered call screening feature offers multiple benefits:
- The AI feature will enhance user convenience by reducing the disruptions caused by spam calls. This will, in turn, increase productivity.
- It will increase call privacy and security by filtering high-risk calls, thereby protecting users from attempts of fraud and cyber crimes such as phishing.
- The new feature can potentially increase efficiency in business communications by screening for important calls, delegating routine inquiries and optimising customer service.
Key Policy Considerations
Adhering to transparent, ethical, and inclusive policies while anticipating regulatory changes can establish Google as a responsible innovator in AI call management. Some key considerations for AI Call Screener from a policy perspective are:
- The AI screen caller will process and transcribe sensitive voice data, therefore, the data handling policies for such need to be transparent to reassure users of regulatory compliance with various laws.
- AI has been at a crossroads in its ethical use and mitigation of bias. It will require the algorithms to be designed to avoid bias and reflect inclusivity in its understanding of language.
- The data that the screener will be using is further complicated by global and regional regulations such as data privacy regulations like the GDPR, DPDP Act, CCPA etc., for consent to record or transcribe calls while focussing on user rights and regulations.
Conclusion: A Balanced Approach to AI in Telecommunications
Google’s AI Call Screener offers a glimpse into the future of automated call management, reshaping customer service and telemarketing by streamlining interactions and reducing spam. As this technology evolves, businesses may adopt similar tools, balancing customer engagement with fewer unwanted calls. The AI-driven screening will also impact call centres, shifting roles toward complex, human-centred interactions while automation handles routine calls. They could have a potential effect on support and managerial roles. Ultimately, as AI call management grows, responsible design and transparency will be in demand to ensure a seamless, beneficial experience for all users.
References
- https://resources.nvidia.com/en-us-ai-in-telco/state-of-ai-in-telco-2024-report
- https://store.google.com/intl/en/ideas/articles/pixel-call-assist-phone-screen/
- https://www.thehindu.com/sci-tech/technology/google-working-on-ai-replies-for-call-screening-feature/article68844973.ece
- https://indianexpress.com/article/technology/artificial-intelligence/google-ai-replies-call-screening-9659612/

Introduction
The development of high-speed broadband internet in the 90s triggered a growth in online gaming, particularly in East Asian countries like South Korea and China. This culminated in the proliferation of competitive video game genres, which had otherwise existed mostly in the form of high-score and face-to-face competitions at arcades. The online competitive gaming market has only become bigger over the years, with a separate domain for professional competition, called esports. This industry is projected to reach US$4.3 billion by 2029, driven by advancements in gaming technology, increased viewership, multi-million dollar tournaments, professional leagues, sponsorships, and advertising revenues. However, the industry is still in its infancy and struggles with fairness and integrity issues. It can draw lessons in regulation from the traditional sports market to address these challenges for uniform global growth.
The Growth of Esports
The appeal of online gaming lies in its design innovations, social connectivity, and accessibility. Its rising popularity has culminated in online gaming competitions becoming an industry, formally organised into leagues and tournaments with reward prizes reaching up to millions of dollars. Professional teams now have coaches, analysts and psychologists supporting their players. For scale, the 2024 ESports World Cup (EWS) held in Saudi Arabia had the largest combined prize pool of over US$60 million. Such tournaments can be viewed in arenas and streamed online, and by 2025, around 322.7 million people are forecast to be occasional viewers of esports events.
According to Statista, esports revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 6.59%, resulting in a projected market volume of US$5.9 billion by 2029. Esports has even been recognised in traditional sporting events, debuting as a medal sport in the Asian Games 2022. In 2024, the International Olympic Committee (IOC) announced the Olympic Esports Games, with the inaugural event set to take place in 2025 in Saudi Arabia. Hosting esports events such as the EWS is expected to boost tourism and the host country’s local economy.
The Challenges of Esports Regulation
While the esports ecosystem provides numerous opportunities for growth and partnerships, its under-regulation presents challenges. Due to the lack of a single governing body like the IOC for the Olympics or FIFA for football to lay down centralised rules, the industry faces certain challenges, such as :
- Integrity issues: Esports are not immune to cheating attempts. Match-fixing, using advanced software hacks, doping (e.g., Adderall use), and the use of other illegal aids are common. DOTA, Counter-Strike, and Overwatch tournaments are particularly susceptible to cheating scandals.
- Players’ Rights: The teams that contractually own professional players provide remuneration and exercise significant control over athletes, who face issues like overwork, a short-lived career, stress, the absence of collective bargaining forums, instability, etc.
- Fragmented National Regulations: While multiple countries have recognised esports as a sport, policies on esports governance and allied regulation vary within and across borders. For example, age restrictions and laws on gambling, taxation, labour, and advertising differ by country. This can create confusion, risks and extra costs, impacting the growth of the ecosystem.
- Cybersecurity Concerns: The esports industry carries substantial prize pools and has growing viewer engagement, which makes it increasingly vulnerable to Distributed Denial of Service (DDoS) attacks, malware, ransomware, data breaches, phishing, and account hijacking. Tournament organisers must prioritise investments in secure network infrastructure, perform regular security audits, encrypt sensitive data, implement network monitoring, utilise API penetration testing tools, deploy intrusion detection systems, and establish comprehensive incident response and mitigation plans.
Proposals for Esports Regulation: Lessons from Traditional Sports
To address the most urgent challenges to the esports industry as outlined above, the following interventions, drawing on the governance and regulatory frameworks of traditional sports, can be made:
- Need for a Centralised Esports Governing Body: Unlike traditional sports, the esports landscape lacks a Global Sports Organisation (GSO) to oversee its governance. Instead, it is handled de facto by game publishers with industry interests different from those of traditional GSOs. Publishers’ primary source of revenue is not esports, which means they can adopt policies unsuitable for its growth but good for their core business. Appointing a centralised governing body with the power to balance the interests of multiple stakeholders and manage issues like unregulated gambling, athlete health, and integrity challenges is a logical next step for this industry.
- Gambling/Betting Regulations: While national laws on gambling/betting vary, GSOs establish uniform codes of conduct that bind participants contractually, ensuring consistent ethical standards across jurisdictions. Similar rules in esports are managed by individual publishers/ tournament organisers, leading to inconsistencies and legal grey areas. The esports ecosystem needs standardised regulation to preserve fair play codes and competitive integrity.
- Anti-Doping Policies: There is increasing adderall abuse among young players to enhance performance with the rising monetary stakes in esports. The industry must establish a global framework similar to the World Anti-Doping Code, which, in conjunction with eight international standards, harmonises anti-doping policies across all traditional sports and countries in the world. The esports industry should either adopt this or develop its own policy to curb stimulant abuse.
- Norms for Participant Health: Professional players start around age 16 or 17 and tend to retire around 24. They may be subjected to rigorous practice hours and stringent contracts by the teams that own them. There is a need for international norm-setting by a federation overseeing the protection of underage players. Enforcement of these norms can be one of the responsibilities of a decentralised system comprising country and state-level bodies. This also ensures fair play governance.
- Respect and Diversity: While esports is technologically accessible, it still has room for better representation of diverse gender identities, age groups, abilities, races, ethnicities, religions, and sexual orientations. Embracing greater diversity and inclusivity would benefit the industry's growth and enhance its potential to foster social connectivity through healthy competition.
Conclusion
The development of the world’s first esports island in Abu Dhabi gives impetus to the rapidly growing esports industry with millions of fans across the globe. To sustain this momentum, stakeholders must collaborate to build a strong governance framework that protects players, supports fans, and strengthens the ecosystem. By learning from traditional sports, esports can establish centralised governance, enforce standardised anti-doping measures, safeguard athlete rights, and promote inclusivity, especially for young and diverse communities. Embracing regulation and inclusivity will not only enhance esports' credibility but also position it as a powerful platform for unity, creativity, and social connection in the digital age.
Resources
- https://www.statista.com/outlook/amo/esports/worldwide
- https://www.statista.com/statistics/490480/global-esports-audience-size-viewer-type/
- https://asoworld.com/blog/global-esports-market-report-2024/#:~:text=A%20key%20driver%20of%20this%20growth%20is%20the%20Sponsorship%20%26%20Advertising,US%24288.9%20million%20in%202024.
- https://lawschoolpolicyreview.com/2023/12/28/a-case-for-recognising-professional-esports-players-as-employees-of-their-game-publisher/
- https://levelblue.com/blogs/security-essentials/the-hidden-risks-of-esports-cybersecurity-on-the-virtual-battlefield
- https://medium.com/@heyimJoost/esports-governance-and-its-failures-9ac7b3ec37ea
- https://www.google.com/search?q=adderall+abuse+in+esports&oq=adderall+abuse+in+esports&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRiPAjIHCAIQIRiPAtIBCDU2MDdqMGo5qAIAsAIB&sourceid=chrome&ie=UTF-8
- https://americanaddictioncenters.org/blog/esports-adderall-abuse#:~:text=A%202020%20piece%20by%20the,it%20because%20everyone%20was%20using