#FactCheck - AI-Generated Video Falsely Linked to Protests in Iran
Amid protests against rising inflation in Iran, a video is being widely shared on social media showing people gathering on streets at night while using mobile phone flashlights. The video is being circulated with the claim that it shows recent protests in Iran. Cyber Peace Foundation’s research found that the video being shared as visuals from the ongoing protests in Iran is not real. Our investigation revealed that the viral video is AI-generated and has no connection with actual events on the ground.
Claim
On January 11, 2026, an Instagram user shared the video with a caption written in Spanish. The Hindi translation of the caption reads: “The Iranian government shut down the lights of protesters, but that did not stop them from remaining on the streets demanding that the Ayatollahs step down from power.”The post link, its archived version, and screenshots can be seen below: https://www.instagram.com/p/DTXqzayjqFz/

FactCheck:
To verify the claim, we extracted keyframes from the viral video and conducted a Google reverse image search.During this process, we found the same video uploaded on Instagram on January 11, 2026. In that post, the user explicitly stated that the video was created using AI. The caption reads that the streetlights were turned off to hide the scale of protesters, but people used their phone lights to show their presence, adding:
“I created this video using AI, inspired by tonight’s protests (January 10, 2026) in Tehran, Iran.” Link to the post and screenshot can be seen below: https://www.instagram.com/p/DTWXsHajNvl/

To further verify the authenticity of the video, we scanned it using multiple AI detection tools.Hive Moderation flagged the video as 97 percent AI-generated.
We also scanned the video using another AI detection tool, Wasitai, which likewise identified the video as AI-generated.


Conclusion
Our investigation confirms that the video being shared as footage from protests in Iran is not real. The viral video has been created using artificial intelligence and is being falsely linked to the ongoing protests. The claim circulating on social media is false and misleading.
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Introduction
In January 2026, the Basic Act on the Development of Artificial Intelligence and the Establishment of a Foundation for Trustworthiness came into effect in South Korea, establishing one of the first national AI laws in the world. The bill, enacted by the National Assembly of Korea in December 2024 and implemented from January 22, 2026, aims to strike a balance between the rapid advancement of technology and clear safeguards against risks, as well as transparency, accountability, and responsible AI use. It puts Seoul and the European Union on the frontline of developing legal systems for artificial intelligence and indicates a long-term goal of becoming an AI power on the global stage.
What the AI Basic Act Covers
The AI Basic Act consists of 19 separate AI bills that are merged into a single piece of legislation that covers the lifecycle of AI, including research and development, deployment, and utilisation. It is very wide in its coverage: it refers to any AI system that influences the Korean market or users inside the country, irrespective of the country in which it is created. The law does not apply to national defence and security applications.
The law defines key concepts like artificial intelligence, generative AI, and high-impact AI and establishes the principles of ethical AI, safety, user rights, industry support, and national policy coordination. It also offers a legal foundation for the activities of the government to promote AI innovation without jeopardising the common good.
Fundamentally, the AI Basic Act is designed to establish a culture of trust between businesses and the government/citizens. It does not prohibit AI technologies and does not excessively limit innovation. Instead, it creates the framework of responsible development and economic growth.
Guardrails for Safety and Accountability
One of the defining features of the AI Basic Act is its risk-based approach. Rather than considering all AI systems as similar, it makes a distinction between ordinary and high-impact AI systems, the ones applied in sectors where the wrong or unsafe decision can have a major impact on the safety, rights, or critical infrastructure of the population. Some of them can be seen in healthcare, transportation, financial services, education, and public services.
The high-impact AI operators must integrate risk management plans, human controls, and surveillance systems. In critical decision-making situations, human control should be available at all times; that is, machines can help but not override human control where human safety or other human rights are involved.
The law enables the regulators to perform on-site checks, demand documentation, and conduct compliance investigations. Fines for breaches may go up to 30 million Korean won (approximately 21,000 US dollars). It has a one-year period of transition that is based on guidance but not enforcement, thus allowing companies time to implement compliance measures before imposing fines.
These requirements contribute to enhancing accountability by defining who is accountable for the safety outcomes. The law in South Korea is placed in the ecosystem, as opposed to the methods in which industry self-governance alone is utilised.
Transparency and Labelling Requirements
The AI Basic Act is based on transparency. The legislation ensures that users are notified before an AI system is operating, particularly with the generation of AI outputs that could be confused with human-created material. As an example, AI-generated text, images, video, or audio that may be difficult to distinguish between reality and fake must have obvious labels or watermarks to allow users to understand the source of the content.
The necessity to label is meant to fight misinformation, misleading activities, and unintended influence on the perception of the people. It is based on international anxiety regarding AI-generated content, such as deepfakes, manipulated media, and misleading online advertisements that have already been addressed separately in policy by South Korea, as well as discussions of data governance.
The transparency is also applied to the process of decision-making in AI systems. Developers and operators should be able to give explicit information about the way in which high-impact systems make their conclusions so that those who are victims of automated decisions can seek meaningful explanations. Although specific explainability criteria are in the process of being developed, the law grounds the principle that AI cannot act behind the scenes in situations where crucial decisions are being made.
Data Privacy and User Protection
The AI governance practice in South Korea is complementary to its current data protection laws, the Personal Information Protection Act (PIPA), which is broadly regarded as equivalent to major international data protection regulations like the GDPR in regard to personal data laws. The AI Basic Act provides an explanation as to how the data can be gathered, processed, and utilised within AI systems with regard to privacy rights, particularly in areas of high impact.
The law does not supersede the personal data protection policies, but it sets certain conditions on how AI developers must address the data to be utilised in training, testing, and running AIs. Operators will be required to document their data workflows and demonstrate how they guard the privacy of their users, including by transparency and consent mechanisms where necessary. This can assist in ensuring that the information that is utilised in AI functions is regulated by definite norms, and it is more difficult to avoid privacy requirements in the name of innovation.
Accountability and Governance Infrastructure
The AI Basic Act establishes a national policy framework of AI governance. The National Artificial Intelligence Strategy Committee, chaired by the President, is at the top and proposes the overall AI policy and aligns it with national objectives. The organisations that would support this are the specialised organisations that deal with safety, risk assessment, and research and the policy centre that would analyse the effects of AI on society and assist in its adoption by the industry.
This institutional structure facilitates strategic guidance as well as operational control. It is through incorporating AI governance in the administration of the people, but not into the market forces, that South Korea wishes to have the ethical and societal concerns become part of the sectors and agencies.
Promoting Innovation and Industrial Support
Although the AI Basic Act does not disregard regulation, it is not a law of restrictions. It also offers legal justification for research and development, human capital, and the growth of the AI industry, with special consideration for startups and small and medium-sized businesses. The legislation promotes AI clusters, long-term funding programmes, and policies to bring foreign talent to the Korean AI ecosystem.
This bidimensional approach of compliance and support is indicative of the broader desire of Korea to become one of the leading AI powers in the world, along with the US and China. The government has pointed out that it will encourage trust by having clear and predictable rules that will attract investment and maintain innovation and not stifle it.
What This Means Globally
The AI Basic Act of South Korea is not only interesting in its contents but also in its timing. It is also among the first thorough AI legislations to come into force in the world, and it beats the gradual regulatory implementations in other parts of the globe, like the European Union. Its system incorporates a principle-based framework, transparency requirements, accountability regulations, and industrial support, which reflects a contrasting model to either pure prescriptive risk regulation or lax self-regulation models elsewhere.
Other critics, such as industry groups and civil society organisations, have suggested that some of the protections may be more explicit, in particular to those who are harmed by AI systems, or to establish high-impact categories. Nonetheless, the framework sets a benchmark upon which most nations will pay close attention when they establish their own AI regimes.
Conclusion
The AI Basic Act puts South Korea at the forefront of national AI regulation, including very well-developed guardrails that enforce transparency, ethical control, accountability, and data protection in addition to fostering innovation. It recognises that AI could lead to economic and social advantages, yet also actual risks, particularly when systems are opaque, autonomous, or widely implemented. South Korea has gone holistically in responsible AI governance by integrating human oversight, labelling requirements, risk management planning, and governance infrastructure into law to be emulated by other countries in the years to come.
Sources
- https://www.theguardian.com/world/2026/jan/29/south-korea-world-first-ai-regulation-laws
- https://www.oecd.org/content/dam/oecd/en/publications/reports/2025/10/artificial-intelligence-and-the-labour-market-in-korea_af668423/68ab1a5a-en.pdf
- https://asianintelligence.ai/south-korea
- https://aibasicact.kr/
- https://aibusinessweekly.net/p/south-korea-ai-basic-act-takes-effect-jan22-2026
- https://asiadaily.org/news/12112/
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Introduction
The unprecedented rise of social media, challenges with regional languages, and the heavy use of messaging apps like WhatsApp have all led to an increase in misinformation in India. False stories spread quickly and can cause significant harm, like political propaganda and health-related mis/misinformation. Programs that teach people how to use social media responsibly and attempt to check facts are essential, but they do not always connect with people deeply. Reading stories, attending lectures, and using tools that check facts are standard passive learning methods used in traditional media literacy programs.
Adding game-like features to non-game settings is called "gamification," it could be a new and interesting way to answer this question. Gamification involves engaging people by making them active players instead of just passive consumers of information. Research shows that interactive learning improves interest, thinking skills, and memory. People can learn to recognise fake news safely by turning fact-checking into a game before encountering it in real life. A study by Roozenbeek and van der Linden (2019) showed that playing misinformation games can significantly enhance people's capacity to recognise and avoid false information.
Several misinformation-related games have been successfully implemented worldwide:
- The Bad News Game – This browser-based game by Cambridge University lets players step into the shoes of a fake news creator, teaching them how misinformation is crafted and spread (Roozenbeek & van der Linden, 2019).
- Factitious – A quiz game where users swipe left or right to decide whether a news headline is real or fake (Guess et al., 2020).
- Go Viral! – A game designed to inoculate people against COVID-19 misinformation by simulating the tactics used by fake news peddlers (van der Linden et al., 2020).
For programs to effectively combat misinformation in India, they must consider factors such as the responsible use of smartphones, evolving language trends, and common misinformation patterns in the country. Here are some key aspects to keep in mind:
- Vernacular Languages
There should be games in Hindi, Tamil, Bengali, Telugu, and other major languages since that is how rumours spread in different areas and diverse cultural contexts. AI voice conversation and translation can help reduce literacy differences. Research shows that people are more likely to engage with and trust information in their native language (Pennycook & Rand, 2019).
- Games Based on WhatsApp
Interactive tests and chatbot-powered games can educate consumers directly within the app they use most frequently since WhatsApp is a significant hub for false information. A game with a WhatsApp-like interface where players may feel like they are in real life, having to decide whether to avoid, check the facts of, or forward messages that are going viral could be helpful in India.
- Detecting False Information
As part of a mobile-friendly game, players can pretend to be reporters or fact-checkers and have to prove stories that are going viral. They can do the same with real-life tools like reverse picture searches or reliable websites that check facts. Research shows that doing interactive tasks to find fake news makes people more aware of it over time (Lewandowsky et al., 2017).
- Reward-Based Participation
Participation could be increased by providing rewards for finishing misleading challenges, such as badges, diplomas, or even incentives on mobile data. This might be easier to do if there are relationships with phone companies. Reward-based learning has made people more interested and motivated in digital literacy classes (Deterding et al., 2011).
- Universities and Schools
Educational institutions can help people spot false information by adding game-like elements to their lessons. Hamari et al. (2014) say that students are more likely to join and remember what they learn when there are competitive and interactive parts to the learning. Misinformation games can be used in media studies classes at schools and universities by using models to teach students how to check sources, spot bias, and understand the psychological tricks that misinformation campaigns use.
What Artificial Intelligence Can Do for Gamification
Artificial intelligence can tailor learning experiences to each player in false games. AI-powered misinformation detection bots could lead participants through situations tailored to their learning level, ensuring they are consistently challenged. Recent natural language processing (NLP) developments enable AI to identify nuanced misinformation patterns and adjust gameplay accordingly (Zellers et al., 2019). This could be especially helpful in India, where fake news is spread differently depending on the language and area.
Possible Opportunities
Augmented reality (AR) scavenger hunts for misinformation, interactive misinformation events, and educational misinformation tournaments are all examples of games that help fight misinformation. India can help millions, especially young people, think critically and combat the spread of false information by making media literacy fun and interesting. Using Artificial Intelligence (AI) in gamified treatments for misinformation could be a fascinating area of study in the future. AI-powered bots could mimic real-time cases of misinformation and give quick feedback, which would help students learn more.
Problems and Moral Consequences
While gaming is an interesting way to fight false information, it also comes with some problems that you should think about:
- Ethical Concerns: Games that try to imitate how fake news spreads must ensure players do not learn how to spread false information by accident.
- Scalability: Although worldwide misinformation initiatives exist, developing and expanding localised versions for India's varied language and cultural contexts provide significant challenges.
- Assessing Impact: There is a necessity for rigorous research approaches to evaluate the efficacy of gamified treatments in altering misinformation-related behaviours, keeping cultural and socio-economic contexts in the picture.
Conclusion
A gamified approach can serve as an effective tool in India's fight against misinformation. By integrating game elements into digital literacy programs, it can encourage critical thinking and help people recognize misinformation more effectively. The goal is to scale these efforts, collaborate with educators, and leverage India's rapidly evolving technology to make fact-checking a regular practice rather than an occasional concern.
As technology and misinformation evolve, so must the strategies to counter them. A coordinated and multifaceted approach, one that involves active participation from netizens, strict platform guidelines, fact-checking initiatives, and support from expert organizations that proactively prebunk and debunk misinformation can be a strong way forward.
References
- Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining "gamification". Proceedings of the 15th International Academic MindTrek Conference.
- Guess, A., Nagler, J., & Tucker, J. (2020). Less than you think: Prevalence and predictors of fake news dissemination on Facebook. Science Advances.
- Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work?—A literature review of empirical studies on gamification. Proceedings of the 47th Hawaii International Conference on System Sciences.
- Lewandowsky, S., Ecker, U. K., & Cook, J. (2017). Beyond misinformation: Understanding and coping with the “post-truth” era. Journal of Applied Research in Memory and Cognition.
- Pennycook, G., & Rand, D. G. (2019). Fighting misinformation on social media using “accuracy prompts”. Nature Human Behaviour.
- Roozenbeek, J., & van der Linden, S. (2019). The fake news game: actively inoculating against the risk of misinformation. Journal of Risk Research.
- van der Linden, S., Roozenbeek, J., Compton, J. (2020). Inoculating against fake news about COVID-19. Frontiers in Psychology.
- Zellers, R., Holtzman, A., Rashkin, H., Bisk, Y., Farhadi, A., Roesner, F., & Choi, Y. (2019). Defending against neural fake news. Advances in Neural Information Processing Systems.

A photo featuring Bollywood actor Abhishek Bachchan and actress Aishwarya Rai is being widely shared on social media. In the image, the Kedarnath Temple is clearly visible in the background. Users are claiming that the couple recently visited the Kedarnath shrine for darshan.
Cyber Peace Foundation’s research found the viral claim to be false. Our research revealed that the image of Abhishek Bachchan and Aishwarya Rai is not real, but AI-generated, and is being misleadingly shared as a genuine photograph.
Claim
On January 14, 2026, a user on X (formerly Twitter) shared the viral image with a caption suggesting that all rumours had ended and that the couple had restarted their life together. The post further claimed that both actors were seen smiling after a long time, implying that the image was taken during their visit to Kedarnath Temple.
The post has since been widely circulated on social media platforms

Fact Check:
To verify the claim, we first conducted a keyword search on Google related to Abhishek Bachchan, Aishwarya Rai, and a Kedarnath visit. However, we did not find any credible media reports confirming such a visit.
On closely examining the viral image, several visual inconsistencies raised suspicion about it being artificially generated. To confirm this, we scanned the image using the AI detection tool Sightengine. According to the tool’s analysis, the image was found to be 84 percent AI-generated.

Additionally, we scanned the same image using another AI detection tool, HIVE Moderation. The results showed an even stronger indication, classifying the image as 99 percent AI-generated.

Conclusion
Our research confirms that the viral image showing Abhishek Bachchan and Aishwarya Rai at Kedarnath Temple is not authentic. The picture is AI-generated and is being falsely shared on social media to mislead users.